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Giuseppe Sole's BlogSee all entries in this blog |
Individual Training (23/10/2007 14:13) |
Individual Training: Fitness: From training: +2 From rest: +(Stamina-points/10) nb: rounded down - If a player is rested at training he gets both +2 and 10% of stamina. (He then of course don't train, and can't gain attributes) - If a player is not resting he only gets +2. (But can gain one attribute in the skill he is training) Season gains: 0-7: Poor nb: Subjective 8-15: Ok 16-25: Good 26-34: Great 35+: Excellent These values are mainly for 17-18y/o, use your judgement to think what a good gain is for older players (sebas) Key knowledge: - Lower stats gain in theory faster, but what stats that increase in matches are very player-dependent - Best way to gain stats throughout the season is friendlies - The term "High Potential" is given to players how have/thought to have the ability to gain alot of stats - Even though you gain the most with friendlies, what stat the player gains is somewhat random, with normal traning you can select what stat the player shall have a possibility to gain in. Less total gain, but possible gain in key stats, that can result in a higher Q-rise compared to just playing friendlies and resting your players. - You should always train a bold stat in individual training as a better Q gain will happen that way. |
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