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Giuseppe Sole's BlogSee all entries in this blog
Individual Training (23/10/2007 14:13)
Individual Training:

Fitness:

From training: +2
From rest: +(Stamina-points/10)   nb: rounded down

-
If a player is rested at training he gets both +2 and 10% of stamina. (He then of course don't train, and can't gain attributes)
- If a player is not resting he only gets +2. (But can gain one attribute in the skill he is training)

Season gains:
0-7: Poor               nb: Subjective
8-15: Ok
16-25: Good
26-34: Great
35+: Excellent
These values are mainly for 17-18y/o, use your judgement to think what a good gain is for older players (sebas)

Key knowledge:
- Lower stats gain in theory faster, but what stats that increase in matches are very player-dependent
- Best way to gain stats throughout the season is friendlies
- The term "High Potential" is given to players how have/thought to have the ability to gain alot of stats
- Even though you gain the most with friendlies, what stat the player gains is somewhat random, with normal traning you can select what stat the player shall have a possibility to gain in. Less total gain, but possible gain in key stats, that can result in a higher Q-rise compared to just playing friendlies and resting your players.
- You should always train a bold stat in individual training as a better Q gain will happen that way.
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