Stadium Upgrades Tax in ML Money In ML Income From Friendlies Player Value 17-26y/os Player Value 27-35y/os
Pre intro and Warning
It has been some time since I have updated this blog, in many way I look back on it with a little horror since it is incorrect in many places however it is the basis of what has got me to where my team is today. I have read the blogs that ML officially promote and in many ways this is a much better starting point, perhaps ML feels that the game should be played in a certain way and are naturally draw to certain blogs, however the fact remains that ML has a number of tricks to it and it is the learning of these tricks and how to control them that really makes the difference between winning and loosing. I will attempt to make a new blog in time listing everything I know but for now I will simply leave this blog as a little piece of history.
Regards Crazy
Intro
Hi and nice to meet you I go under the handle of Crazy Lion due to being a Millwall supporter which is a contradiction since my team is the Bobby Moore Fan Club and since all Millwall supporters hate West Ham it makes no sense at all. I hope this bog will make more sense!
First things first before you read this blog you need to read this Baz's Blog it covers almost everything you will need to know to build a great team and be very successful in Manager league it is a shame that it is mostly from other peoples work but you will be able to find all the links that he has used in the Usefull Links section. Once you have read it many times and have played this game for 3 months come back to this blog and maybe it can help you answer some of the questions that nobody really has an answer to, except maybe Spinner.
It is also worth noting that this blog is a work in progress and has not been published recently or advertised to anyone but a handful of people so if you are reading this you probably know me, if you are new and have stumbled upon this blog they lucky you all my secrets are here!! So if there are gaps do not worry they will be filled eventually. For easy referance the index below should lead you to what you want to know and the small links at the top are the ones I use mostly when I started. GL and I hope this helps you to reach your ML goals!
Index
Set Up My Team Tactics The Basics Factors Affecting A Game Factors Affecting Player Gains Friendlies Important? High Q Youth Y/N? Training Players Murdering Youths Why 5 Stars? How 5 Stars Q Aims Q Calculations Subs Hidden Attributes Team Stats Rebuilding Saving Money Buying Players When To Sell Passive Skills System Messages Credit Deals Forum Text Useful Messages Useful Links Stadium Upgrades Tax Money Classifications Friendlies Income Player Valuations
What Is the best way to set up my team?
If you have read Baz's blog they you will already know how to do this but it is so important that it is worth another mention!! So start with putting you best passers of the ball and fastest on the wings and the forwards should be arranged so that your best attacker is on the same side as both of you best passers of the ball in defense and midfield. You will see that the majority of you goals will come from the build up from this side of the field. Unless you have got your team to a position where you can win the champions league then you will probably want to sub in 3 subs of a lesser Q at half time or after 60 minutes so that you can maximize the gains. Do not worry to much about weakening your team with players that are not quite as good as your starting eleven as you will improve your Q like this and it will ultimately reap rewards. Of course if you are a top team you will not need these gains but then again I hope you will not be reading this!! ;). If you are looking to win at all costs then you will only use your subs if they are of a comparable Q to your starting 11. In any case for further reading you should read Gizmos blog it is a little old but still the best!! Pay attention to the match reports so that you can change your tactics according to your opponents past tactic selection.
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Tactics the basics
Taken from kews blog
- Do not use Attacking pressure if your opponents attackers are (a lot) faster then your defense.
- Remember, that the more you use one formation, the better your team will be, in that formation. But the other formations will get worse.
- Before you decide on a formation for a game, see if your opponent has a habit of changing formations mid-game, maybe you can do the same, and get the upper hand again?
- Mixed is supposed to have a slight advantage over longball, longball have a slight advantage over continental, and continental have a slight advantage over mixed. (From Gizmo's blog)
- 4-4-2 is good against defensive formations.
- 4-3-3 is bad against opponents with a lot of midfielders.
- Longball works better the more attackers you have.
- Never build a theory or playstyle against bots, or teams with bad fitness.
Tackling
Soft tackling: Positive: Less fitness-loss, less fouls Negative: Risk of not making key tacklings
Normal tackling: Positive: Make more of those key tackling Negative: greater chance of fouls and fitness-loss
Hard tackling: Negative: The tade-off tacklings won vs fouls/fitness doesn't pay, avoid
This last part is a direst quote from Giusseppe's blog, and I cannot recommend strongly enough that you do not use hard tackles. With the changes to the system you have such a high chance of having a player sent off that the extra tackles are just not worth it!! If you have a player sent off this is a hugh disadvantage!
Pressure
This is a difficult one and there are lots of therioes on the subject on goes on the premise that one pressue beats another as follows;
Attacking beats Normal
Normal Beats Defending
Defending beats Counter Attacking
Counter Attacking beats Attacking
Although these should work if the teams are equal you must play to the strengths of your team and in conjunction with your formation. So if you have 4 attackers maybe defending pressure is not for you!!
Having played a little longer I am now of the opinion that pressure should reflect how strong you feel your team is in comparison to the opposition. Basicallly Attack if you are much stronger, Normal if you are largly equal, Counter attacking if you slightly weaker and Defending if you are obviously the underdog! Remember that the strength of your team will not only be based on the first 11Q but if you are home or away, fitness, benificial upgrades and others. Another important tip is to taylor your pressure to your tactics, for example 5 defenders playing attcking pressure is obviously a bad choice!
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What factors affect the outcome of a game?
I have tried to list the factors in the order of importance although this is my best guess, however the Q and fitness of your team is the overwhelming factor in the outcome of the match!!
- The Q of the team and how it matches against the opposing team
- The fittness of each team both starting and throughout the game
- The team stats and how they match up against the opposing team
- The tactics chosen by each team
- Pressue from each team
- Stadium upgrades such as soil heating
- Hidden attributes of all players
- Referee decisions
- Degree of luck although not nearly as much as most managers would have you believe.
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What affects the gaining of an individual player?
The way a manager trains their players is the MOST important factor however if you are after maximum gains then consider that the gaining of a player is affected by these points over a season;
- The way that they are trained (this is down to the manager see murdering youths)
- The age of the player at the time,
- The Q of the player at the time,
- The star rating of the player (however I believe that this only comes into consideration stongly later in a players career!)
If you were looking at player gains on a match by match basis then my friend Mr Soltan made a note of his gains in each match for season 78. They are as follows;
- Friendlies: 1.5 atts per game
- League: 2.35 atts per game
- League Cup: 3.5 atts per game
- Weekend cups: 2.8 atts per game
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How many friendlies should I play?
You must play 200!!
Actually you can play 201 and maybe more although my max is 205. Friendlies are the main way players increase in attributes and to not play all of your 200 is to lose playing potential for all your players. In short if you are spending time and money on this game the most important thing you can do is play all of your friendlies! To play 201 friendlies simply enter the queue to accept an open challenge once you have played 199 friendlies and then issue an open challenge. This way you are still in the queue and the system lets you play an extra friendly providing you get to the front of the queue which is likely as you have an extra 2 minutes for issuing an open challenge!
To play a few more friendlies once you have played 199 and entered the friendly que simply select your slowest browser and hit the issue friendly button as fast as you can as many times as you can this will probably issue a few extra friendlies but make sure your players fitness is ok as they will take a hit if you play many games! If you want to play more games than the 200 friendlies that you are allowed then the best way is to play custom cup games. To maximise the amount of games you can play it will be important to get a good number of games in each cup and the best way of doing this is to create your own cup with a message in the discription stating that you will kick teams with a Q higher than what you think will allow you to win the cup or at least make it to the final. It is important to remember that the first cup game can be of a much higher Q than the last cup game on Sunday at 12.00. This is because you will have a greatly reduced fitness due to playing so many games.
To get the most from your friendlies I would recommend playing "Sets". Always try to play teams with a slightly higher Q than your own if you play teams with a low Q then gains will be reduced. Your gains will also be affected by your teams performance so it can be a good tactic to play teams with a reduced fitness this way you are likley to play better against higher Q teams and your gains will be increased!! It is never good to win or lose by a landslide!!
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Do I need to buy high Q youths for them to become great players?
The simple answer is No! A low Q youth can become a high Q player very quickly if trained right, this is confirmed in the old manual where it says " since low attributes increase faster than high attributes, weak players might also be said to develop faster than good players." It does not mean tha buying a high Q youth is a bad Idea only that it is not essential!
There seem to be two factors in the Q a player will reach putting asside how he is trained and uncontrollabe factors, this is the star potential and the Q that the player starts off with. The old manual states
"All players also have a hidden potential-attribute that may influence how quickly and how far they are able to advance."
so this confirms that star potential is a contributing factor and as we know that as a player gets older he will gain less it is fair to assume that the higher the Q that a player starts of with the better the chance of him reaching a massive Q rating!
An intersting note is the use of the word "may" in the above quote it leads me to the impression that there is no cap on the potential of any player and only that the factors that affect gaining are used in at least a semi randon way when it comes to the player gaining attributes and ultimatly Q.
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How do you train players?
The best way is to take young players and play them with older players. Generally buy 17 y/o's and play them with 32 y/o+ players. You can do this in all matches league, player cups, friendlies and official cups. I play friendlies with 2 oldies in Defense 2 in Midfield and 1 in Attack with the keeper an oldie as well. A good tip is to buy old keepers as they will retire much later than other players and this will free up the amount of transfers you can dedicate to young players and players that have reached their full potential. Also keepers will generally reach an older age than other positions so you can increase your average age of your starting 11 this way!
The way you train youths is different from the way you train older players although I have not got there myself this years champions leauge winner told me that he needed to increase the age of his starting line up to above 28 years old so that his star players kept gaining, if not he felt that they stopped at around Q88-Q90 but after this change they went on to becone Q95+ players.
Try to play your players in as many games as possible including league games as players seam to gain the most in important games! A rule of thumb is that if your players have not reached Q80 by 20 years old then get rid of them!
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Murdering Youths
;) There are some teams that reguarly produce youths that appear to be on steriods the quest at the moment seems to be a Q90 18y/o although I doubt it to be possibe. Gains of 6-10Q a season are indeed possible if you train your players in a certain way. Before I go on do not get to excited as it is not possibe to do this with 11+ players at the same time. First you will need alot of old players and preferably with a Q of 75+ (the aim is to get these players to gain very little hence the age and the Q) then you play all of you games league, cup and friendlies with 7-8 old players and 3-4 youths always positioning a youth between older players and substituting them halfway through each game played!! The gains you see will be amazing! Do not forget to put your best youngsters as subs it helps a lot!
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Why do I want 5 star players?
All of the top teams have almost all 5 star players believe me I have scouted many of them! If you do not get a high star value then the players potential will be lower and this will effect the eventual maximum Q of your team. as the old manual confirms porential will affect the speed of a players gains and how far they can advance!
One of the best rebuilders and youth murders I know put it like this
"i know stars arent that important in the game they just give more chance of gaining at the peak such as instead of Q92 you could get Q96 and so on, but that doesnt mean lower stared players cant get there, just less likely. i have a Q96 3.5star def and a Q94 4star keeper and i did have a Q97 5star mid before i sold him, but the thing ive noticed is the 5star player seemed to keep gaining i think he still is, very close to Q98 now!"
personally I agree that you can get a Q90 player from almost any star rating but if you want that Q96 player you cannot beat 5 stars!
You may be in the position however that 5 star players are not what you need. indeed if you are playing the game for free I would not suggest you bother spending any time or ML money looking for them as ultimatly it will make little or no differance to your success or the fun you have playing ML. They are only important for making money by selling to other managers or is a long term project to be one of the very best teams in ML
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Want to get 5 star players?
There are two ways to buy any player, teamless and signed. For teamless players you must scout them many times with an "Excellent". I scout 8 times and want an average of 4.3 min, 4.5 will normally guarantee a 4.5-5 star player. With teamless players if you scout just once then the star value will almost always change after the players has played 8 games! bewhere!
For signed players you can do the same as for a teamless if you are not sure how many games they have played. Alternatively you can wait until they have played more than 8 games and then you can scout them and their rating will not change. Some say 5 games is enough but I am still not sure. Many managers belive that star rating changes but IT DOES NOT!!!!!.
- If a scout report is less than 3.5 even once in 8 times don't buy the player!! Well I don't as ideally I look for 5 stars.
- Always use an excellent scout!!!!!!!!!
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What Q should I aim to achive with my team?
The best Q I have seen in a team was Q96.45 see link however a Q of 93 will generally get you to the top of quite a difficult league. Remember that Q is not everything (although without it you are up the creek without a paddle) may other factors will play their part! See other factors.
If you are playing the game for free then you should be able to get a Q of 85-86 without any problem. A good Q for a team playing for free and accepting 100 open challenges every season is Q89.
It would seem that the boundarys are being pushed back as Cyrus close to the end of season 80 had a Q of 96.82 very impressive see link. The more I play the game the more I think that it will be possible to get a team to Q98 with a lot of planing!
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How is Q calculated?
Each attribute has a different contributing value as below depending on the position of the player;
Pos, Keep, Tack, Pass, Shoot, Head, Speed, Stam, Perc
Keep,0.369, 0.0, 0.085, 0.0, 0.0, 0.179, 0.095, 0.277
Def, 0.0, 0.364, 0.184, 0.0, 0.087, 0.185, 0.186, 0.0
Mid, 0.0, 0.180, 0.366, 0.180, 0.0, 0.187, 0.093, 0.0
Att, 0.0, 0.0, 0.090, 0.363, 0.183, 0.185, 0.0, 0.185
You may also like to take a look at Ml Reports and the Team and Player Calculator.
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Using subs
As stated above there are two ways one is to sub in less experienced players to maximize gains and the other is to use your subs to win the match. If you want to win the match my personal opinion is that to create a raft of events that cover all eventualities. As follows;
After 45 minutes create an event that subs any players in each position that have a fitness of less than 95 this way your team is playing at an optimum fitness level! It also helps replace any player that has be injured in a bad tackle but not so badly that the sim has subbed him. If you want to be really clever you can do this for every 15 minutes of the game.
Once you have created events to take care of your teams fitness level you can create more events that sub any player that is playing poorly. It may be that one of your players is not matching up very well with the opposing number and by subbing him you are filling a hole. Either way if your player is playing badly then a substitution is not likely to make matters much worse and may make things better in stopping an goal that would have been or creating a goal that the previous player would not have been able to make.
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Team Stats
So how important are team stats? If you are new to ML then your team is full of bots so not so much if you are in a high division then very important as every factor counts, if you are going to win trophys. This is not to say that they are as important as the overall team Q as this is the main influencing factor but if you want to win take care of your team stats. If you have read Baz's blog then you will know to train Attacking, Defending, Team play and Understanding first. However the type of pressure that you prefer as a defult may influence the team stat you train the most!
If you buy more than 3 players per season then your team stats will go down and this is a major factor to consider in a rebuild. As a rule of thumb the maximum average team stats that you can achive is 90 for every stat although I have seen teams with averages of 93+. The loss of team stats for each extra player bought by a team after the third is as follows;
- 70+ 3 points lost
- 61-70 2 points lost
- 10-60 1 point lost
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Hidden Attributes
Spinner has confirmed that hidden attributes exist however not what they are or how many there are. The best info I could find on this subject comes in the form of a forum post see post although there are many this is the best in particular as Bozo is a vey astute manager and I take his comments seriously. Tere is a rumour that there are 6 but 2 are unused at the moment. From my own point of view my best guess is that there are 4 hidden attributes as follows;
Flair, (spinner himself as good as confirmed the existance of this attribute. see quote)
aggression/temper, (some players cosistaently comit more fouls than others and bullies show up in the table statistics, so seems like spinner is trying to point us in the right direction here too!)
proneness to injury, (some players get injured more than others is it really just bad luck?)
potential (this is confirmed as you can use a scout to isolate it)
You may also included the teams hidden attribute of how well they play in a particular formation based on how often they play it! This seems to be a definate hidden part of the game as at one time there was talk of putting a meter so that you could see how well your team plays with any formation confirming the existance of this hidden team stat!
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Rebuilding
Rebuilding is one of the most talked about subject on the ML forums. Most managers would say it applies to a team that already has a good team but sells up and buy lots of young players at the expense of teamstats which are reduced by 3 for ever stat over 70. Some managers will do this because they have made some big mistakes with their team but most will do so in order to build an elite team that has the potential to go all the way to the top. From the very top teams that have been seccessful in ML you will find the list littered with rebuilt teams!
A serial rebuilder put it to me like this when experimenting on the development version
"im trying out doing a rebuild before i do 1 on the real game but its hard to replicate as i havent got the time to train at the optimum level such as keeping fitness as close to 100 as possible, higher Q oldies, oldies with 300+ league games as well as countless friendlies played which means my oldies on here are taking up to much of the gains aswell as a few other things i would be able to do on the real game. so i guess im doing a bit of both."
from his comments we can see that old players are the key but they must also have played many leauge games and have a high enough Q so as not to steal gains from the young players!!
Personally I do not feel that rebuilding in this way in the best way to go about things and by buying older players for 2-3 seasons before and then buying 4 youths every season for 3 seasons you can gain a very similar effect as what you can from a rebuild and avoid reducing your team stats. It is interesting to note that defenders tend to retire after mids and they retire after attackers so this may give you a clue as to which position to buy first if you wanted a gradual rebuild, remember the aim is to get all you players to their maximum Q at the same time!!
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Saving Money in ML
So you were thinking about buying your way to the top? Generally it does not work, you have to think that a really good player is going to cost over 300 million and that is if you can convince the top managers to sell them to you as what normally happens is they want to get rid of excess players that are waining for as much money as possible not to sell the best they have! There is also the problem of tax as you are allowed to make relatively small amounts before you are taxed at 50% so when you sell a player for a large amount if you do not reinvest the money then half is gone in taxes!!!!!!:(
On the other hand having a small kitty can definatly affect how you play the game for the worse so my advise for any serious team is to save money slowly when you are starting out and save it for a rainy day if investing your 500 million that took you ages to save can win you the league or better then go ahead if not then it is better in the bank (even with the fortune tax) as that 500 million is really wortth about 800 million when you think about the tax you have paid to get it!
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Buying players
Ok so what do you look for when buying a player and as importantly how much should you pay? I asked this same question to a then up and coming Vietnamese manager who was kind enough to help me with many aspects of the game Thich Nhat Vy. Although I did not save his messages the most useful advice was that he only bought 4.5-5 star players, and he would not pay more tham double the value for a 17 y/o player and more than one and a half times the value for an 18 y/o player however after a player reaches Q90+ the sky is the limit! For me this was invaluable advise and I would recomend it to anyone. If you are looking to find how much to pay for a player consider that many of the high Q players will have been sold for cash and credits so the price you see on ML reports is unlikly to be correct!
There are some other points to consider. I always look for flat stats and expecially a high perception and stamina as these are the hardest attributes to train. The Q rating in comparision to the players age is also important for me so generally I will look for 17y/o's of Q73+, 18y/o's of Q76+ and 19 y/o's of 79+ although I will often make exceptions (my current best player started of as Q69) this is a good rule of thumb! Some managers simply look for a low main stat as this will mean that the player will gain faster than others since it is the main contributor to Q see How is Q calculated.
Finally if you are buying a sighned player it is a good idea to see how many fouls the player has against his name buying a player with a high temper hidden attribute will eventually lose you many games through him getting sent off! If you are being really really cleaver you might also try to isolate some players with high flair in their hidden attributes!! Generally the higher the playing average the better the chance of high flair although you must take into account where they are playing on the field as the wingers will have a higher percentage than the boys in the middle!!
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When is the best time to sell a player?
There is no best time however players increase in value sharply from Q78 and Q84 so this is normally a good time. Personally I prefer to wait until a player is approaching Q90 to sell them as you can garantee a good price but this is from a purly financial point of view. A better question to ask is what is best for your team are you building your final team? Looking to buy and sell to make money for a rebuild or even a first build? Your own goals for your team should be the deciding factor in your transfer dealings!
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Do skills that do not contribute to Q have an affect?
Yes for example perception in defenders does not contribute to overeall Q in fact it could be zero hwever even the old manual mentions "With or without the offside trap? Before choosing consider the following. How good is your team-stat Offside? Do you expect your opponent to play attacking or defending against you? How good is your defenders perception?" so from this we can asume that all attributes have a contributing factor in matches no matter what the position of the player!
Things to look out for are;
Tackling in Attackers which will allow them to intercept the ball and make more solo runs.
Perception in all players but especially defenders as it obviously helps with offside and it would seem is essential for anticipating attacking runs.
Heading in defenders only contributes .09 but will help your defenders to counter a header from the opposition attacker and also may get you a few extra goals when they come up for corners.
Stamina is a low contributing factor in Mids so is nice to look for a high stat when buying as will allow more friendlies to be played!
Generally Keeping is only useful for Keepers however a high keeping stat can indicate that a player has been trained to his peak so watch this one as an indicator when buying!
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System messages
Player awards
"We are pleased to inform you that Superman has been given the award The Golden Boot.
As his manager, you have been awarded with 1.000.000 for your efforts in getting the most out of this player.
You have also been awarded with 3 credit(s)."
Promotion
"Congratulations with the fantastic result and your promotion!
It is with great pride I see that our work is bearing fruits.
Keep up the great work, I see great things ahead!
P.S: 7 credits have been awarded."
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What is a credit deal?
A credit deal is where the price of the player will include a credit donation from one of the parties. This is all done on faith so a good idea is at least to check if the other player has ever bough credits as if they have not then they will not be able to donate any credits to anyone least of all you!
It normally goes something like this. "I would love to buy your player but I do not have enough cash, would you consider 70% plus credits?" or the seller may come back to you and say "I would love to sell you this player but I am already paying a lot of tax how about a reduced price plus credits?"
The advantages of using credits for transfers is that they act just like money without having to earn it in ML and it is also untaxed! It is the best way to distort the transfer market and buy your way to the top however it does cost you real money!! ;)
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How do I post interesting text in the forums?
It you wish to jazz up you forum posts then the following will be of help. Please note it works on the forum not on a blog. You may also wish to link to a team or a player if this is the case simply copy and paste the team or player reference directly into the post and it will automatically link to it! IE (Team:101147) or (PLAYER: 26768442).
- [i]put your italic text here,[/i]
- [b]put you bold text here[/b]
- [u]or put your underlined text here[/u]
- [i][b][u]or all three[/u][/b][/i]
- [color=black]Or add some colour.[/color]
- [color=red]Red you get the message[/color] [color=yellow]Yellow[/color] [color=blue]Blue[/color]
- [url]http://www.TheLinkYouWant.com, the text you want to display for the link[/url]
Or if you want some interesting smilies try these: (first) (dance) (rofl) (banana) (roflmao) (sleepy) (x_x) (manic) (stubborn) (ninja) (yawn) (bandit) (island) (pizza)
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Quotes and useful messages from others
Some advice from a MLCL winner
Crazy Lion wrote:
Hi and congrats on winning the champions league!!
I have been studying the top teams for a few seasons now so that I can make some desicions as to how to start the team that I want to build in manager league however your team is the most interesting I have come across.
Sorry to ask you but did you gamble everything on winning the champions league when you had never won the division? I ask as you have obviously played weekened teams in the league consistently with an aim to increasing you average Q.
My only other question is does the age of the keepers you have matter if they are under 32y/o in relation to increasing Q of the team? I always thought that "oldies" needed to be at least 32 y/o however you seem to have broken that mould.
Congrats again on your win and thanks in advance for any reply as I am still learning, please do not feel you need to reply as I am sure you must have many mails like this but if you do thanks. Hope your next season is a good one!
Regards Crazy Lion
no problem,if I have time I like to help (sorry for engliš)
I gamble so much that I can be relegated.
When I had league match at 15:00 and champions league at 18:00,
I had to play league match with glk to save fitness of the best players for champions league.
I lose 11 league matchs because of this.
If you had important match -- fitness is very very important(100)
the under 32y glk are NOT for gaining,(1 of the reasons)they help play league matchs to save fitness of the best players for champions league.
oldies are 31y+
GAINING:I think it's important when you play matchs that first 11 average age is around 28+ and have some 31+years old players around youth.
I remember I had to sell some young 5 stars , because I thought my players stoped growing at Q88/Q90 and I wanted players with Q95+ .
Then I played first 11 28y+ old and my players went Q95+ .
hope I answered
Probably the best advice about gaining I have heard in ML posted in forum by Sir A-K
"overload ur team with oldies, buy players with well balances stats and stars and the rest is luck, have a playing average of around 29+
that's probably the basics, then the rest is down to luck and how u play them
also dont buy more than 10 youths, that will help"
Again from AK on how to train keepers
Crazy Lion wrote:
Hi AK long time no here looks like your grand plan is coming along very well the money is certainly totaling up and your players are very consistent with their gains.
I was hoping for some advise.... My problem is that I cannot get my keepers to gain in the same way as my other players I realize that I do not get +8 gains on a regular basis however 6-7Q per season for individuals is not uncommon and I tend to train 12-15 players at any one time so am happy apart from my keepers.
It comes to my other point of all of the managers I know you seem to do the best with keepers! I was wondering if you had any advise you could give me. Would playing 3-4 oldies in defense help a keeper but is this necessary? I guess you must sub him (although I use all my subs for outfield players)right? I am guessing keeping the average age above 29 y/o at all times will help. Have i missed anything as I thought it was just bad luck but the same pattern of poor keeper gains has happened in DEV almost exactly!
Any pointers would be greatly received. Cheers Mate
Regards Crazy Lion
well the only method thats been working for me, is 1st of all have a high Q Goalie (old aswell, i usually go for age 36+). but maybe ur current gk will do the job. (Q92)
play him 1st half, in 2nd half (45-60mins), sub in ur youth goalie.
this is for league games.
for friendlies try same approach if he doesn't gain, then play him outfield, with oldies.
i generally aim for age 30+ average starting lineup. Leonidos seams to be using the same approach for his GK.
this may or may not work, depending on your luck but this is the approach i been using all along, untill he hit Q95 then didnt bother training him
Back to Index.....
Useful Links
Some of the info here is a little out of date however not so much that it will seriously affect your chances in ML. I have considered colating all of the info as Baz has done however feel that this would be to betray the work of others so have including the referances here below instead. In time I will add in my own words to the above blog which will update any out of date info and at which point this links list will become more of a bibliography. GL reading ;)
Baz's Blog Team and Player Calculator Spinners Blog Achievemnets in ML Stadium Upgrades Ml Reports Mobile manager Old Manual Prematch prep1 Prematch Prep2 Tactics Rebuilding Money and Economics in ML Frequently Asked Questions Stadium Upgrades Consistency for Players Building A Great Team Starting Out In ML Team Training
Back to Index.....
Stadium Upgrades
Capacity |
Money: |
Credits: |
Rounds: |
Notes: |
5.000 – 10.000 |
1.500.000 |
0 |
15 |
100% more money |
10.000 – 15.000 |
3.000.000 |
1 |
20 |
50% more money |
15.000 – 20.000 |
4.500.000 |
1 |
25 |
33,33% more money |
20.000 – 25.000 |
9.000.000 |
1 |
30 |
25% more money |
25.000 – 30.000 |
12.000.000 |
1 |
30 |
20% more money |
30.000 – 35.000 |
12.000.000 |
1 |
35 |
16,67% more money |
35.000 – 40.000 |
12.000.000 |
1 |
35 |
14,29% more money |
40.000 – 45.000 |
12.000.000 |
1 |
35 |
12,5% more money |
45.000 – 50.000 |
12.000.000 |
1 |
35 |
11,11% more money |
50.000 – 55.000 |
12.000.000 |
3 |
35 |
10% more money |
55.000 – 60.000 |
12.000.000 |
3 |
35 |
9,09% more money |
60.000 – 65.000 |
12.000.000 |
5 |
35 |
8,03% more money |
65.000 – 70.000 |
12.000.000 |
10 |
35 |
7,69% more money |
|
|
|
|
|
Lighting |
|
None |
|
Creates higher ticket prices |
Basic Lights |
1.000.000 |
0 |
10 |
|
Floodlights |
2.000.000 |
1 |
10 |
|
FIFA-MAX 2000 |
4.000.000 |
2 |
15 |
|
ECO Floodlight |
7.000.000 |
7 |
20 |
|
|
|
|
|
|
Heating |
|
None |
|
Play better at home games & |
Soil Heating |
2.000.000 |
0 |
10 |
saves on Stadium Upkeep |
Extendible Roof |
4.000.000 |
2 |
30 |
|
Synthetic Grass |
8.000.000 |
7 |
30 |
|
|
|
|
|
|
Scoreboard |
|
None |
|
Creates higher ticket prices |
Manual |
500.000 |
0 |
5 |
|
Digital |
1.000.000 |
0 |
10 |
|
Video Wall |
2.000.000 |
0 |
10 |
|
Plasma Screen Wall |
5.000.000 |
1 |
10 |
|
Multi-Screen HD |
7.000.000 |
7 |
20 |
|
|
|
|
|
|
Clubshop |
|
None |
|
|
None – Small |
200.000 |
0 |
3 |
$3 per spectator at 100% |
Small – Medium |
500.000 |
0 |
6 |
$6 per spectator at 100% |
Medium – Large |
1.500.000 |
1 |
9 |
$9 per spectator at 100% |
|
|
|
|
|
Restaurant |
|
None |
|
|
Fast Food |
400.000 |
0 |
4 |
$2 per spectator at 100% |
Pub |
400.000 |
0 |
5 |
$4 per spectator at 100% |
Restaurant |
1.000.000 |
0 |
6 |
$6 per spectator at 100% |
Luxury Restaurant |
3.000.000 |
2 |
10 |
$8 per spectator at 100% |
|
|
|
|
|
Youth Academy |
|
Basic Grounds |
|
Upgrades min youth player Q |
Normal Grounds |
2.000.000 |
0 |
15 |
|
Improved Grounds |
3.000.000 |
1 |
20 |
|
Fully Equipped |
4.000.000 |
1 |
25 |
|
Top Notch |
5.000.000 |
1 |
30 |
|
|
|
|
|
|
Training Facilities |
|
Simple Grounds |
|
|
Normal Facilities |
1.500.000 |
1 |
15 |
+ 5% to Team Training |
Improved Facilities |
3.000.000 |
2 |
15 |
+10% to Team Training |
Excellent Facilities |
6.000.000 |
4 |
20 |
+15% to Team Training |
|
|
|
|
|
Parking |
|
Tiny Parking Place |
|
|
Medium Parking |
3.000.000 |
0 |
15 |
Use at 35.000 people |
Multi-Story Parking |
5.000.000 |
2 |
15 |
Use at 60.000 people |
Automated Parking Lot |
7.500.000 |
7 |
15 |
|
|
|
|
|
|
VIP Boxes |
|
|
|
|
0 – 500 |
2.500.000 |
1 |
10 |
Division 1 = $200 |
500 – 1000 |
3.000.000 |
3 |
15 |
Division 2 = $150 |
1000 – 1500 |
4.000.000 |
5 |
15 |
Division 3 = $100 |
1500 – 2000 |
5.000.000 |
7 |
20 |
Division 4 = $50 |
2000 – 2500 |
10.000.000 |
10 |
20 |
D.4 can only sell 75 seats |
|
|
|
|
|
Advertising |
|
None |
|
Ad Money for home games |
Simple Ad Boards |
1.500.000 |
0 |
10 |
|
Metal Boards |
3.000.000 |
1 |
15 |
Can also raise sponsor's |
Rotating Signs |
6.000.000 |
3 |
15 |
money for the entire season |
LCD Boards |
9.000.000 |
7 |
15 |
|
Gate Ad Screens |
12.000.000 |
7 |
25 |
|
|
|
|
|
|
Medical Center |
|
Part-time doctor |
5 uses |
250.000 * (7 – D) |
Club Medics |
1.000.000 |
0 |
10 |
6 uses |
Club Clinic |
3.000.000 |
0 |
20 |
7 uses |
??? |
??? |
??? |
??? |
8 uses |
|
|
|
|
|
Legal Department |
|
Part-time lawyer |
2 uses |
750.000 + [ 250.000 * (7 – D) ] |
Full-Time Lawyer |
1.000.000 |
0 |
15 |
3 uses |
??? |
??? |
??? |
??? |
4 uses |
??? |
??? |
??? |
??? |
5 uses |
|
|
|
|
|
Travel Accom. |
|
Standard bus |
|
Play better at away games |
Club Coach |
1.000.000 |
0 |
15 |
|
Regular Airliner |
5.000.000 |
0 |
20 |
|
Private Jet |
20.000.000 |
10 |
30 |
|
Back to Index.....
Tax in ML
0-5 million profit |
NO tax |
5-10 million profit |
10% tax |
10-20 million profit |
20% tax |
20-50 million profit |
30% tax |
50-100 million profit |
40% tax |
100+ million profit |
50% tax |
|
|
4% tax on money over |
100 million |
Back to Index.....
Income From Friendlies
400,000 per friendly in |
Division 1 |
360,000 per friendly in |
Division 2 |
330,000 per friendly in |
Division 3 |
300,000 per friendly in |
Division 4-6 |
Back to Index.....
Money In ML
Financial situations |
Minimum |
Maximum |
Bankrupt |
|
$ 0 |
Very poor |
$ 0 |
$ 19.999.999 |
Low Wealth |
$ 20.000.000 |
$ 49.999.999 |
Average bank account |
$ 50.000.000 |
$ 99.999.999 |
Wealthy |
$ 100.000.000 |
$ 149.999.999 |
Rich |
$ 150.000.000 |
$ 199.999.999 |
Very Rich |
$ 200.000.000 |
$ 249.999.999 |
Stinking Rich |
$ 250.000.000 |
$ 299.999.999 |
Filthy Rich |
$ 300.000.000 |
$ 349.999.999 |
Ridiculously Rich |
$ 350.000.000 |
$ 499.999.999 |
Insanely Rich |
$ 500.000.000 |
$ 749.999.999 |
Made of Money |
$ 750.000.000 |
$ 999.999.999 |
King Midas |
$ 1.000.000.000 |
$ 2.147.483.648 |
Back to Index.....
Player Value 17-26y/os
|
17 y
|
18 y
|
19 y
|
20 y
|
21 y
|
22 y
|
23 y
|
24 y
|
25 y
|
26 y
|
|
Q 66
|
9 776 803
|
8 914 664
|
8 104 759
|
7 345 457
|
6 635 124
|
5 972 128
|
5 354 838
|
4 781 620
|
4 250 843
|
3 760 874
|
Q 66
|
Q 67
|
11 363 328
|
10 361 286
|
9 419 954
|
8 537 436
|
7 711 834
|
6 941 252
|
6 223 791
|
5 557 555
|
4 940 646
|
4 371 167
|
Q 67
|
Q 68
|
13 177 913
|
12 015 857
|
10 924 206
|
9 900 761
|
8 943 321
|
8 049 685
|
7 217 655
|
6 445 029
|
5 729 607
|
5 069 190
|
Q 68
|
Q 69
|
15 249 247
|
13 904 537
|
12 641 298
|
11 456 985
|
10 349 052
|
9 314 953
|
8 352 142
|
7 458 073
|
6 630 200
|
5 865 976
|
Q 69
|
Q 70
|
17 609 130
|
16 056 320
|
14 597 590
|
13 230 000
|
11 950 610
|
10 756 480
|
9 644 670
|
8 612 240
|
7 656 250
|
6 773 760
|
Q 70
|
Q 71
|
20 292 754
|
18 503 296
|
16 822 256
|
15 246 246
|
13 771 878
|
12 395 763
|
11 114 514
|
9 924 742
|
8 823 059
|
7 806 078
|
Q 71
|
Q 72
|
23 339 012
|
21 280 929
|
19 347 539
|
17 534 945
|
15 839 251
|
14 256 560
|
12 782 975
|
11 414 600
|
10 147 538
|
8 977 892
|
Q 72
|
Q 73
|
26 790 826
|
24 428 355
|
22 209 018
|
20 128 344
|
18 181 859
|
16 365 089
|
14 673 563
|
13 102 806
|
11 648 347
|
10 305 712
|
Q 73
|
Q 74
|
30 695 499
|
27 988 705
|
25 445 908
|
23 061 983
|
20 831 804
|
18 750 246
|
16 812 185
|
15 012 497
|
13 346 055
|
11 807 735
|
Q 74
|
Q 75
|
35 105 093
|
32 009 453
|
29 101 367
|
26 374 976
|
23 824 418
|
21 443 833
|
19 227 358
|
17 169 133
|
15 263 296
|
13 503 988
|
Q 75
|
Q 76
|
40 076 836
|
36 542 776
|
33 222 835
|
30 110 320
|
27 198 540
|
24 480 805
|
21 950 423
|
19 600 703
|
17 424 954
|
15 416 484
|
Q 76
|
Q 77
|
45 673 548
|
41 645 959
|
37 862 389
|
34 315 213
|
30 996 805
|
27 899 539
|
25 015 790
|
22 337 933
|
19 858 341
|
17 569 389
|
Q 77
|
Q 78
|
58 964 114
|
54 381 809
|
50 077 133
|
46 041 408
|
42 265 959
|
38 742 111
|
35 461 186
|
32 414 511
|
29 593 407
|
26 989 201
|
Q 78
|
Q 79
|
66 023 969
|
60 819 112
|
55 929 601
|
51 345 582
|
47 057 200
|
43 054 600
|
39 327 929
|
35 867 331
|
32 662 952
|
29 704 938
|
Q 79
|
Q 80
|
73 935 632
|
68 033 108
|
62 488 199
|
57 289 731
|
52 426 528
|
47 887 414
|
43 661 214
|
39 736 752
|
36 102 854
|
32 748 342
|
Q 80
|
Q 81
|
|
76 106 008
|
69 827 669
|
63 941 596
|
58 435 132
|
53 295 626
|
48 510 423
|
44 066 870
|
39 952 312
|
36 154 097
|
Q 81
|
Q 82
|
|
85 127 538
|
78 029 586
|
71 375 108
|
65 149 796
|
59 339 347
|
53 929 453
|
48 905 811
|
44 254 113
|
39 960 055
|
Q 82
|
Q 83
|
|
95 195 523
|
87 182 886
|
79 670 871
|
72 643 329
|
66 084 110
|
59 977 065
|
54 306 046
|
49 054 902
|
44 207 486
|
Q 83
|
Q 84
|
|
113 416 501
|
104 384 430
|
95 916 673
|
87 995 027
|
80 601 289
|
73 717 255
|
67 324 720
|
61 405 482
|
55 941 337
|
Q 84
|
Q 85
|
|
|
115 739 598
|
106 208 021
|
97 291 164
|
88 968 536
|
81 219 647
|
74 024 007
|
67 361 123
|
61 210 507
|
Q 85
|
Q 86
|
|
|
128 362 930
|
117 648 723
|
107 625 508
|
98 270 251
|
89 559 919
|
81 471 480
|
73 981 900
|
67 068 146
|
Q 86
|
Q 87
|
|
|
|
|
119 099 875
|
108 598 075
|
98 820 240
|
89 740 514
|
81 333 041
|
73 571 966
|
Q 87
|
Q 88
|
|
|
|
144 438 611
|
131 824 714
|
120 051 422
|
109 089 747
|
98 910 705
|
89 485 307
|
80 784 569
|
Q 88
|
Q 89
|
|
|
|
160 042 585
|
|
132 738 030
|
120 465 044
|
109 068 314
|
98 515 385
|
88 773 803
|
Q 89
|
Q 90
|
|
|
|
177 306 901
|
161.514.519
|
|
133 050 731
|
120 306 744
|
108 506 309
|
97 613 133
|
Q 90
|
Q 91
|
|
|
|
|
|
|
146 959 966
|
132 727 042
|
119 547 908
|
107 382 034
|
Q 91
|
Q 92
|
|
|
|
|
197 775 641
|
|
162 315 058
|
146 438 422
|
131 737 275
|
118 166 406
|
Q 92
|
Q 93
|
|
|
|
|
|
|
179 248 094
|
161 558 832
|
145 179 264
|
130 059 018
|
Q 93
|
Q 94
|
|
|
|
266 265 570 |
241 870 555
|
|
|
|
159 987 019
|
143 159 972
|
Q 94
|
Q 95
|
|
|
|
|
267 306 146
|
|
|
|
|
|
Q 95
|
Q 96
|
|
|
|
|
|
|
|
|
|
|
Q 96
|
|
17 y
|
18 y
|
19 y
|
20 y
|
21 y
|
22 y
|
23 y
|
24 y
|
25 y
|
26 y
|
|
Back to Index.....
Player Value 27-35y/os
|
27 y
|
28 y
|
29 y
|
30 y
|
31 y
|
32 y
|
33 y
|
34 y
|
35 y
|
|
Q 66
|
3 310 080
|
2 896 830
|
2 519 492
|
2 176 432
|
933 009
|
793 310
|
668 301
|
557 167
|
459 091
|
Q 66
|
Q 67
|
3 847 222
|
3 366 912
|
2 928 341
|
2 529 611
|
1 084 413
|
922 043
|
776 749
|
647 581
|
533 590
|
Q 67
|
Q 68
|
4 461 576
|
3 904 567
|
3 395 961
|
2 933 559
|
1 257 580
|
1 069 282
|
900 786
|
750 991
|
618 798
|
Q 68
|
Q 69
|
5 162 857
|
4 518 295
|
3 929 746
|
3 394 662
|
1 455 250
|
1 237 355
|
1 042 374
|
869 034
|
716 062
|
Q 69
|
Q 70
|
5 961 830
|
5 217 520
|
4 537 890
|
3 920 000
|
1 680 455
|
1 428 840
|
1 203 685
|
1 003 520
|
826 875
|
Q 70
|
Q 71
|
6 870 410
|
6 012 668
|
5 229 462
|
4 517 406
|
1 936 556
|
1 646 595
|
1 387 126
|
1 156 456
|
952 891
|
Q 71
|
Q 72
|
7 901 766
|
6 915 263
|
6 014 486
|
5 195 539
|
2 227 263
|
1 893 774
|
1 595 356
|
1 330 058
|
1 095 934
|
Q 72
|
Q 73
|
9 070 428
|
7 938 022
|
6 904 022
|
5 963 954
|
2 556 673
|
2 173 861
|
1 831 307
|
1 526 772
|
1 258 022
|
Q 73
|
Q 74
|
10 392 413
|
9 094 963
|
7 910 260
|
6 833 180
|
2 929 299
|
2 490 694
|
2 098 214
|
1 749 294
|
1 441 374
|
Q 74
|
Q 75
|
11 885 346
|
10 401 509
|
9 046 617
|
7 814 808
|
3 350 111
|
2 848 498
|
2 399 635
|
2 000 591
|
1 648 436
|
Q 75
|
Q 76
|
13 568 602
|
11 874 618
|
10 327 840
|
8 921 576
|
3 824 568
|
3 251 915
|
2 739 482
|
2 283 924
|
1 881 895
|
Q 76
|
Q 77
|
15 463 452
|
13 532 903
|
11 770 118
|
10 167 470
|
4 358 668
|
3 706 043
|
3 122 049
|
2 602 873
|
2 144 701
|
Q 77
|
Q 78
|
24 593 215
|
22 396 775
|
20 391 203
|
18 567 825
|
8 458 982
|
7 716 472
|
7 052 045
|
6 461 363
|
5 940 088
|
Q 78
|
Q 79
|
26 983 433
|
24 488 584
|
22 210 535
|
20 139 432
|
9 132 710
|
8 289 323
|
7 534 627
|
6 863 695
|
6 271 599
|
Q 79
|
Q 80
|
29 662 043
|
26 832 780
|
24 249 378
|
21 900 661
|
9 887 727
|
8 931 291
|
8 075 434
|
7 314 569
|
6 643 108
|
Q 80
|
Q 81
|
32 659 570
|
29 456 078
|
26 530 967
|
23 871 584
|
10 732 637
|
9 649 693
|
8 680 631
|
7 819 126
|
7 058 850
|
Q 81
|
Q 82
|
36 009 331
|
32 387 635
|
29 080 662
|
26 074 106
|
11 676 831
|
10 452 512
|
9 356 943
|
8 382 971
|
7 523 444
|
Q 82
|
Q 83
|
39 747 648
|
35 659 238
|
31 926 109
|
28 532 110
|
12 730 547
|
11 348 454
|
10 111 704
|
9 012 220
|
8 041 930
|
Q 83
|
Q 84
|
50 914 080
|
46 305 509
|
42 097 419
|
38 271 607
|
17 404 935
|
15 847 001
|
14 452 901
|
13 213 532
|
12 119 792
|
Q 84
|
Q 85
|
55 551 666
|
50 364 111
|
45 627 351
|
41 320 895
|
18 712 126
|
16 958 467
|
15 389 223
|
13 994 149
|
12 763 002
|
Q 85
|
Q 86
|
60 707 186
|
54 875 985
|
49 551 512
|
44 710 733
|
20 165 308
|
18 194 062
|
16 430 115
|
14 861 948
|
13 478 045
|
Q 86
|
Q 87
|
66 431 431
|
59 885 582
|
53 908 563
|
48 474 517
|
21 778 795
|
19 565 962
|
17 585 832
|
15 825 477
|
14 271 969
|
Q 87
|
Q 88
|
72 779 503
|
65 441 123
|
58 740 444
|
52 648 477
|
23 568 119
|
21 087 370
|
18 867 498
|
16 894 010
|
15 152 413
|
Q 88
|
Q 89
|
79 811 116
|
71 594 868
|
64 092 607
|
57 271 877
|
25 550 113
|
22 772 599
|
20 287 171
|
18 077 601
|
16 127 662
|
Q 89
|
Q 90
|
87 590 928
|
78 403 403
|
70 014 267
|
62 387 230
|
27 743 001
|
24 637 146
|
21 857 904
|
19 387 131
|
17 206 682
|