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Crazy Lions Blog
The Essential Guide to Gains (19/09/2012 18:14)

 

 

 

 

How to make my players gain? I get asked this question a lot! To save me answering this question in messages here is a little blog to help.

The essential to do list and miscellaneous information for maximum gains.

  • 1.       Play 201 friendlies.
  • 2.       Always Sub 3 young players into the squad.
  • 3.       Keep the average age of the squad above age 28-33 depending on the age of players you want to gain.
  • 4.       Always have 7-8 players age 32+ in the squad around the younger players (the older the better).
  • 5.       Do not assume a low Q old player will help with gains generally they should be within 5Q of the players you want to gain but never below Q 75 no matter               how low the Q of your youths!
  • 6.       When a player is gaining well keep playing him.
  • 7.       If an older player is gaining put a different older player in the line up and put a young player in his position on the field.
  • 8.       If your not gaining well stop playing friendlies and try again in 15 minutes.
  • 9.      Never train more than 7 youths if you want monster gains.
  • 10.   Subbing an older player for a younger one will help the younger one gain.
  • 11.   Try to play slightly higher Q teams with lower fitness
  • 12.   Keep fitness levels up when playing friendlies
  • 13.   Gains are better in League games than Cup games and Cup games better than Friendlies.
  • 14.   Weekend cups can account for an extra 80 games per season! Play in them!
  • 15.   Soft tackles will help preserve fitness therefore helping with gains.
  • 16.   Do not play friendlies with managers that do not play soft tackles!
  • 17.   Give the players you want to gain responsibilities in the match, i.e. corners etc
  • 18.   Using 1-2 old keepers in the line up to help keep the average age up.
  • 19.   Put the players you want to gain on the wings so they see more of the ball.
  • 20.   Always put keepers in the centre if you are playing them outfield.
  • 21.   The higher the age and Q of a player the more they will help younger ones gain! Use these players in every friendly!
  • 22.   Gaining is relative the older the players you want to gain the older the “old” players to help with gains must be!
  • 23.   Stars make very little difference to gains if you are training your players properly! Especially when they are young! Ignore Stars.
  • 24.   Formation will make no difference to your gains but it does not hurt so use any you like. Many swear by 4-3-3 or 4-4-2.
  • 25.   Do not give up on a player if he hits a bad patch but if he has not gained well by age 20 sell him.
  • 26.   The younger a player and the worse his Q the more he will gain. Expect gains to slow down around Q 88 and almost stand still from Q 96+.
  • 27.   Always train young players in Camps, extreme will give better gains and are preferred, although if you have young low Q players lesser camps will help.               When you have players over Q85 always use extreme camps.
  • 28.   Resting older players in camps is a tried and tested method of many managers to make sure the players they want to gain do! I am not completely sure it           works but it seems to.
  • 29.   The more players you train the more atts you will get but the less concentrated they will be. 600 atts per season may seem great but experienced                          managers would rather settle for 350 atts that are concentrated on a few players.
  • 30.   Players play best in there own positions and gain well like this. If you want a player to gain in an att rarerly used in his native position you may try playing                him in a postition where he will use that skill more, although this is not as effective as many managers would have you be believe!
  • 31.   Players cannot "Steal gains" although it often helps to think of the starting line up like this! Every old player in the squad will help increase the chance of a younger             "less experienced" player gaining when there turn comes.
  • 32.    Spinner mintains that having one older player per line will help with gains just as much as filling your squad with older players yet no team who has won the gainers          thread has ever done it using his method.
  • 33.     The age of a player is not as important as the amount of games they have played in relation to the players you want them to help! When selecting oldies look for               300 games plus ideally although you can sometimes get a keeper with 500 games +!!
  • 34.    Do not over load the team with old keeper! They have their place for increasing age and also last longer that outfield players but every keep playing ouffield will hurt            performance and also gains. I would not recomemnd more than 2.
  • 35.    Hidden stats do not change (except temper) so do not think that by playing more friendlies and gaining more a player will become a superstar. You have to identify            the high hidden stats early then increase Q to get a real star!!

 

 

A small note on Stars: Many managers think that stars will make the player gain more than another with a lesser Star rating. Spinner will confirm this that the higher the Star rating the more chance the player will have to gain both through playing games and especially through training. He even conducted a number of tests in Development last year which confirmed this!

I am of a different opinion! I do not believe that Stars affect a player very much and if you train a player properly then any star player will gain very well. My own 3.5 star keeper reached Q 93 by age 20 and Q 97 by age 24. This being said Stars are important when a player is training and I feel that at a very high Q it will be very difficult to push a low star player to Q99 but then again how many players reach Q 99?

As a rough guide if you are training 6 youths age 17-20 then you will want to have each player gaining around 50 atts per season. The maximum you can expect from a youth is about 10Q in a season however this is rare, 7-8 Q is a very good season.

 

Good luck with your gains. Cheers Crazy Lion.  

 

Read the full entry
ML questions answered ;) (24/06/2011 21:38)

Stadium Upgrades       Tax in ML        Money In ML        Income From Friendlies       Player Value 17-26y/os     Player Value 27-35y/os

 

Pre intro and Warning

It has been some time since I have updated this blog, in many way I look back on it with a little horror since it is incorrect in many places however it is the basis of what has got me to where my team is today. I have read the blogs that ML officially promote and in many ways this is a much better starting point, perhaps ML feels that the game should be played in a certain way and are naturally draw to certain blogs, however the fact remains that ML has a number of tricks to it and it is the learning of these tricks and how to control them that really makes the difference between winning and loosing. I will attempt to make a new blog in time listing everything I know but for now I will simply leave this blog as a little piece of history.

 

Regards Crazy

 

Intro

Hi and nice to meet you I go under the handle of Crazy Lion due to being a Millwall supporter which is a contradiction since my team is the Bobby Moore Fan Club and since all Millwall supporters hate West Ham it makes no sense at all. I hope this bog will make more sense!

First things first before you read this blog you need to read this Baz's Blog it covers almost everything you will need to know to build a great team and be very successful in Manager league it is a shame that it is mostly from other peoples work but you will be able to find all the links that he has used in the Usefull Links section. Once you have read it many times and have played this game for 3 months come back to this blog and maybe it can help you answer some of the questions that nobody really has an answer to, except maybe Spinner.

It is also worth noting that this blog is a work in progress and has not been published recently or advertised to anyone but a handful of people so if you are reading this you probably know me, if you are new and have stumbled upon this blog they lucky you all my secrets are here!! So if there are gaps do not worry they will be filled eventually. For easy referance the index below should lead you to what you want to know and the small links at the top are the ones I use mostly when I started. GL and I hope this helps you to reach your ML goals!

 

Index

Set Up My Team       Tactics The Basics        Factors Affecting A Game        Factors Affecting Player Gains        Friendlies Important?        High Q Youth Y/N?              Training Players        Murdering Youths        Why 5 Stars?        How 5 Stars        Q Aims        Q Calculations        Subs        Hidden Attributes         Team Stats    Rebuilding      Saving Money       Buying Players       When To Sell        Passive Skills        System Messages        Credit Deals        Forum Text        Useful Messages        Useful Links           Stadium Upgrades        Tax        Money Classifications        Friendlies Income       Player Valuations       

 

 

 What Is the best way to set up my team?

If you have read Baz's blog they you will already know how to do this but it is so important that it is worth another mention!! So start with putting you best passers of the ball and fastest on the wings and the forwards should be arranged so that your best attacker is on the same side as both of you best passers of the ball in defense and midfield. You will see that the majority of you goals will come from the build up from this side of the field. Unless you have got your team to a position where you can win the champions league then you will probably want to sub in 3 subs of a lesser Q at half time or after 60 minutes so that you can maximize the gains. Do not worry to much about weakening your team with players that are not quite as good as your starting eleven as you will improve your Q like this and it will ultimately reap rewards. Of course if you are a top team you will not need these gains but then again I hope you will not be reading this!! ;). If you are looking to win at all costs then you will only use your subs if they are of a comparable Q to your starting 11. In any case for further reading you should read Gizmos blog it is a little old but still the best!! Pay attention to the match reports so that you can change your tactics according to your opponents past tactic selection.

 Back to Index.....

 

Tactics the basics

Taken from kews blog

- Do not use Attacking pressure if your opponents attackers are (a lot) faster then your defense.
- Remember, that the more you use one formation, the better your team will be, in that formation. But the other formations will get worse.
- Before you decide on a formation for a game, see if your opponent has a habit of changing formations mid-game, maybe you can do the same, and get the upper hand again?
- Mixed is supposed to have a slight advantage over longball, longball have a slight advantage over continental, and continental have a slight advantage over mixed. (From Gizmo's blog)
- 4-4-2 is good against defensive formations.
- 4-3-3 is bad against opponents with a lot of midfielders.
- Longball works better the more attackers you have.
- Never build a theory or playstyle against bots, or teams with bad fitness.

 

Tackling


Soft tackling: Positive: Less fitness-loss, less fouls Negative: Risk of not making key tacklings
Normal tackling: Positive: Make more of those key tackling Negative: greater chance of fouls and fitness-loss
Hard tackling: Negative: The tade-off tacklings won vs fouls/fitness doesn't pay, avoid               
 

This last part is a direst quote from Giusseppe's blog, and I cannot recommend strongly enough that you do not use hard tackles. With the changes to the system you have such a high chance of having a player sent off that the extra tackles are just not worth it!! If you have a player sent off this is a hugh disadvantage!

 

 

Pressure

This is a difficult one and there are lots of therioes on the subject on goes on the premise that one pressue beats another as follows;

Attacking beats Normal

Normal Beats Defending

Defending beats Counter Attacking

Counter Attacking beats Attacking

Although these should work if the teams are equal you must play to the strengths of your team and in conjunction with your formation. So if you have 4 attackers maybe defending pressure is not for you!!

 

Having played a little longer I am now of the opinion that pressure should reflect how strong you feel your team is in comparison to the opposition. Basicallly Attack if you are much stronger, Normal if you are largly equal, Counter attacking if you slightly weaker and Defending if you are obviously the underdog! Remember that the strength of your team will not only be based on the first 11Q but if you are home or away, fitness, benificial upgrades and others. Another important tip is to taylor your pressure to your tactics, for example 5 defenders playing attcking pressure is obviously a bad choice!

 

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What factors affect the outcome of a game?

I have tried to list the factors in the order of importance although this is my best guess, however the Q and fitness of your team is the overwhelming factor in the outcome of the match!!

 

  • The Q of the team and how it matches against the opposing team
  • The fittness of each team both starting and throughout the game
  • The team stats and how they match up against the opposing team
  • The tactics chosen by each team
  • Pressue from each team
  • Stadium upgrades such as soil heating
  • Hidden attributes of all players
  • Referee decisions
  • Degree of luck although not nearly as much as most managers would have you believe.

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What affects the gaining of an individual player?

The way a manager trains their players is the MOST important factor however if you are after maximum gains then consider that the gaining of a player is affected by these points over a season;

  • The way that they are trained (this is down to the manager see murdering youths)
  • The age of the player at the time,
  • The Q of the player at the time,
  • The star rating of the player (however I believe that this only comes into consideration stongly later in a players career!)

If you were looking at player gains on a match by match basis then my friend Mr Soltan made a note of his gains in each match for season 78. They are as follows;

  • Friendlies: 1.5 atts per game
  • League: 2.35 atts per game
  • League Cup: 3.5 atts per game
  • Weekend cups: 2.8 atts per game

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How many friendlies should I play?

 

You must play 200!!

Actually you can play 201 and maybe more although my max is 205. Friendlies are the main way players increase in attributes and to not play all of your 200 is to lose playing potential for all your players. In short if you are spending time and money on this game the most important thing you can do is play all of your friendlies! To play 201 friendlies simply enter the queue to accept an open challenge once you have played 199 friendlies and then issue an open challenge. This way you are still in the queue and the system lets you play an extra friendly providing you get to the front of the queue which is likely as you have an extra 2 minutes for issuing an open challenge!

To play a few more friendlies once you have played 199 and entered the friendly que simply select your slowest browser and hit the issue friendly button as fast as you can as many times as you can this will probably issue a few extra friendlies but make sure your players fitness is ok as they will take a hit if you play many games! If you want to play more games than the 200 friendlies that you are allowed then the best way is to play custom cup games. To maximise the amount of games you can play it will be important to get a good number of games in each cup and the best way of doing this is to create your own cup with a message in the discription stating that you will kick teams with a Q higher than what you think will allow you to win the cup or at least make it to the final. It is important to remember that the first cup game can be of a much higher Q than the last cup game on Sunday at 12.00. This is because you will have a greatly reduced fitness due to playing so many games.

To get the most from your friendlies I would recommend playing "Sets". Always try to play teams with a slightly higher Q than your own if you play teams with a low Q then gains will be reduced. Your gains will also be affected by your teams performance so it can be a good tactic to play teams with a reduced fitness this way you are likley to play better against higher Q teams and your gains will be increased!! It is never good to win or lose by a landslide!!

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Do I need to buy high Q youths for them to become great players?

The simple answer is No! A low Q youth can become a high Q player very quickly if trained right, this is confirmed in the old manual where it says " since low attributes increase faster than high attributes, weak players might also be said to develop faster than good players." It does not mean tha buying a high Q youth is a bad Idea only that it is not essential!

There seem to be two factors in the Q a player will reach putting asside how he is trained and uncontrollabe factors, this is the star potential and the Q that the player starts off with. The old manual states

                                                "All players also have a hidden potential-attribute that may influence how quickly and how far they are able to advance."

                                                                                                                                                                                                                  so this confirms that star potential is a contributing factor and as we know that as a player gets older he will gain less it is fair to assume that the higher the Q that a player starts of with the better the chance of him reaching a massive Q rating!

An intersting note is the use of the word "may" in the above quote it leads me to the impression that there is no cap on the potential of any player and only that the factors that affect gaining are used in at least a semi randon way when it comes to the player gaining attributes and ultimatly Q.

Back to Index.....

 

 

 

How do you train players?

The best way is to take young players and play them with older players. Generally buy 17 y/o's and play them with 32 y/o+ players. You can do this in all matches league, player cups, friendlies and official cups. I play friendlies with 2 oldies in Defense 2 in Midfield and 1 in Attack with the keeper an oldie as well. A good tip is to buy old keepers as they will retire much later than other players and this will free up the amount of transfers you can dedicate to young players and players that have reached their full potential. Also keepers will generally reach an older age than other positions so you can increase your average age of your starting 11 this way!

The way you train youths is different from the way you train older players although I have not got there myself this years champions leauge winner told me that he needed to increase the age of his starting line up to above 28 years old so that his star players kept gaining, if not he felt that they stopped at around Q88-Q90 but after this change they went on to becone Q95+ players.

Try to play your players in as many games as possible including league games as players seam to gain the most in important games! A rule of thumb is that if your players have not reached Q80 by 20 years old then get rid of them!

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Murdering Youths

;) There are some teams that reguarly produce youths that appear to be on steriods the quest at the moment seems to be a Q90 18y/o although I doubt it to be possibe. Gains of 6-10Q a season are indeed possible if you train your players in a certain way. Before I go on do not get to excited as it is not possibe to do this with 11+ players at the same time. First you will need alot of old players and preferably with a Q of 75+ (the aim is to get these players to gain very little hence the age and the Q) then you play all of you games league, cup and friendlies with 7-8 old players and 3-4 youths always positioning a youth between older players and substituting them halfway through each game played!! The gains you see will be amazing! Do not forget to put your best youngsters as subs it helps a lot!

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Why do I want 5 star players?

All of the top teams have almost all 5 star players believe me I have scouted many of them! If you do not get a high star value then the players potential will be lower and this will effect the eventual maximum Q of your team. as the old manual confirms porential will affect the speed of a players gains and how far they can advance!

One of the best rebuilders and youth murders I know put it like this

                         "i know stars arent that important in the game they just give more chance of gaining at the peak such as instead of Q92 you could get Q96 and so on, but that doesnt mean lower stared players cant get there, just less likely. i have a Q96 3.5star def and a Q94 4star keeper and i did have a Q97 5star mid before i sold him, but the thing ive noticed is the 5star player seemed to keep gaining i think he still is, very close to Q98 now!"

                                                        personally I agree that you can get a Q90 player from almost any star rating but if you want that Q96 player you cannot beat 5 stars!

You may be in the position however that 5 star players are not what you need. indeed if you are playing the game for free I would not suggest you bother spending any time or ML money looking for them as ultimatly it will make little or no differance to your success or the fun you have playing ML. They are only important for making money by selling to other managers or is a long term project to be one of the very best teams in ML

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Want to get 5 star players?

There are two ways to buy any player, teamless and signed. For teamless players you must scout them many times with an "Excellent". I scout 8 times and want an average of 4.3 min, 4.5 will normally guarantee a 4.5-5 star player. With teamless players if you scout just once then the star value will almost always change after the players has played 8 games! bewhere!

For signed players you can do the same as for a teamless if you are not sure how many games they have played. Alternatively you can wait until they have played more than 8 games and then you can scout them and their rating will not change. Some say 5 games is enough but I am still not sure. Many managers belive that star rating changes but  IT DOES NOT!!!!!.

  • If a scout report is less than 3.5 even once in 8 times don't buy the player!! Well I don't as ideally I look for 5 stars.
  • Always use an excellent scout!!!!!!!!!

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What Q should I aim to achive with my team?

The best Q I have seen in a team was Q96.45  see link  however a Q of 93 will generally get you to the top of quite a difficult league. Remember that Q is not everything (although without it you are up the creek without a paddle) may other factors will play their part! See other factors.

If you are playing the game for free then you should be able to get a Q of 85-86 without any problem. A good Q for a team playing for free and accepting 100 open challenges every season is Q89.

It would seem that the boundarys are being pushed back as Cyrus close to the end of season 80 had a Q of 96.82 very impressive see link. The more I play the game the more I think that it will be possible to get a team to Q98 with a lot of planing!

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How is Q calculated?

Each attribute has a different contributing value as below depending on the position of the player;

Pos, Keep, Tack, Pass,  Shoot,  Head, Speed,  Stam, Perc


Keep,0.369, 0.0, 0.085,   0.0,   0.0, 0.179, 0.095, 0.277
Def,   0.0,    0.364, 0.184,   0.0, 0.087, 0.185, 0.186, 0.0
Mid,   0.0,  0.180, 0.366, 0.180,   0.0, 0.187, 0.093, 0.0
Att,   0.0,   0.0, 0.090, 0.363, 0.183, 0.185,   0.0, 0.185

 

You may also like to take a look at Ml Reports and  the Team and Player Calculator.

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Using subs

As stated above there are two ways one is to sub in less experienced players to maximize gains and the other is to use your subs to win the match. If you want to win the match my personal opinion is that to create a raft of events that cover all eventualities. As follows;

After 45 minutes create an event that subs any players in each position that have a fitness of less than 95 this way your team is playing at an optimum fitness level! It also helps replace any player that has be injured in a bad tackle but not so badly that the sim has subbed him. If you want to be really clever you can do this for every 15 minutes of the game.

Once you have created events to take care of your teams fitness level you can create more events that sub any player that is playing poorly. It may be that one of your players is not matching up very well with the opposing number and by subbing him you are filling a hole. Either way if your player is playing badly then a substitution is not likely to make matters much worse and may make things better in stopping an goal that would have been or creating a goal that the previous player would not have been able to make. 

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Team Stats

So how important are team stats? If you are new to ML then your team is full of bots so not so much if you are in a high division then very important as every factor counts, if you are going to win trophys. This is not to say that they are as important as the overall team Q as this is the main influencing factor but if you want to win take care of your team stats. If you have read Baz's blog then you will know to train Attacking, Defending, Team play and Understanding first. However the type of pressure that you prefer as a defult may influence the team stat you train the most!

If you buy more than 3 players per season then your team stats will go down and this is a major factor to consider in a rebuild. As a rule of thumb the maximum average team stats that you can achive is 90 for every stat although I have seen teams with averages of 93+. The loss of team stats for each extra player bought by a team after the third is as follows;

  • 70+     3 points lost
  • 61-70  2 points lost
  • 10-60  1 point lost

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Hidden Attributes

Spinner has confirmed that hidden attributes exist however not what they are or how many there are. The best info I could find on this subject comes in the form of a forum post see post although there are many this is the best in particular as Bozo is a vey astute manager and I take his comments seriously. Tere is a rumour that there are 6 but 2 are unused at the moment. From my own point of view my best guess is that there are 4 hidden attributes as follows;

Flair, (spinner himself as good as confirmed the existance of this attribute. see quote)

aggression/temper, (some players cosistaently comit more fouls than others and bullies show up in the table statistics, so seems like spinner is trying to point us in the right direction here too!)

proneness to injury, (some players get injured more than others is it really just bad luck?)

potential (this  is confirmed as you can use a scout to isolate it)

You may also included the teams hidden attribute of how well they play in a particular formation based on how often they play it! This seems to be a definate hidden part of the game as at one time there was talk of putting a meter so that you could see how well your team plays with any formation confirming the existance of this hidden team stat!

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Rebuilding

Rebuilding is one of the most talked about subject on the ML forums. Most managers would say it applies to a team that already has a good team but sells up and buy lots of young players at the expense of teamstats which are reduced by 3 for ever stat over 70. Some managers will do this because they have made some big mistakes with their team but most will do so in order to build an elite team that has the potential to go all the way to the top. From the very top teams that have been seccessful in ML you will find the list littered with rebuilt teams!

A serial rebuilder put it to me like this when experimenting on the development version

"im trying out doing a rebuild before i do 1 on the real game but its hard to replicate as i havent got the time to train at the optimum level such as keeping fitness as close to 100 as possible, higher Q oldies, oldies with 300+ league games as well as countless friendlies played which means my oldies on here are taking up to much of the gains aswell as a few other things i would be able to do on the real game. so i guess im doing a bit of both."

                                    from his comments we can see that old players are the key but they must also have played many leauge games and have a high enough Q so as not to steal gains from the young players!!
 

Personally I do not feel that rebuilding in this way in the best way to go about things and by buying older players for 2-3 seasons before and then buying 4 youths every season for 3 seasons you can gain a very similar effect as what you can from a rebuild and avoid reducing your team stats. It is interesting to note that defenders tend to retire after mids and they retire after attackers so this may give you a clue as to which position to buy first if you wanted a gradual rebuild, remember the aim is to get all you players to their maximum Q at the same time!!

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Saving Money in ML

So you were thinking about buying your way to the top? Generally it does not work, you have to think that a really good player is going to cost over 300 million and that is if you can convince the top managers to sell them to you as what normally happens is they want to get rid of excess players that are waining for as much money as possible not to sell the best they have! There is also the problem of tax as you are allowed to make relatively small amounts before you are taxed at 50% so when you sell a player for a large amount if you do not reinvest the money then half is gone in taxes!!!!!!:(

On the other hand having a small kitty can definatly affect how you play the game for the worse so my advise for any serious team is to save money slowly when you are starting out and save it for a rainy day if investing your 500 million that took you ages to save can win you the league or better then go ahead if not then it is better in the bank (even with the fortune tax) as that 500 million is really wortth about 800 million when you think about the tax you have paid to get it!

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Buying players

Ok so what do you look for when buying a player and as importantly how much should you pay? I asked this same question to a then up and coming Vietnamese manager who was kind enough to help me with many aspects of the game Thich Nhat Vy. Although I did not save his messages the most useful advice was that he only bought 4.5-5 star players, and he would not pay more tham double the value for a 17 y/o player and more than one and a half times the value for an 18 y/o player however after a player reaches Q90+ the sky is the limit! For me this was invaluable advise and I would recomend it to anyone. If you are looking to find how much to pay for a player consider that many of the high Q players will have been sold for cash and credits so the price you see on ML reports is unlikly to be correct!

There are some other points to consider. I always look for flat stats and expecially a high perception and stamina as these are the hardest attributes to train. The Q rating in comparision to the players age is also important for me so generally I will look for 17y/o's of Q73+, 18y/o's of Q76+ and 19 y/o's of 79+ although I will often make exceptions (my current best player started of as Q69) this is a good rule of thumb! Some managers simply look for a low main stat as this will mean that the player will gain faster than others since it is the main contributor to Q see How is Q calculated.

Finally if you are buying a sighned player it is a good idea to see how many fouls the player has against his name buying a player with a high temper hidden attribute will eventually lose you many games through him getting sent off! If you are being really really cleaver you might also try to isolate some players with high flair in their hidden attributes!! Generally the higher the playing average the better the chance of high flair although you must take into account where they are playing on the field as the wingers will have a higher percentage than the boys in the middle!!

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When is the best time to sell a player?

There is no best time however players increase in value sharply from Q78 and Q84 so this is normally a good time. Personally I prefer to wait until a player is approaching Q90 to sell them as you can garantee a good price but this is from a purly financial point of view. A better question to ask is what is best for your team are you building your final team? Looking to buy and sell to make money for a rebuild or even a first build? Your own goals for your team should be the deciding factor in your transfer dealings!

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Do skills that do not contribute to Q have an affect?

Yes for example perception in defenders does not contribute to overeall Q in fact it could be zero hwever even the old manual mentions "With or without the offside trap? Before choosing consider the following. How good is your team-stat Offside? Do you expect your opponent to play attacking or defending against you? How good is your defenders perception?" so from this we can asume that all attributes have a contributing factor in matches no matter what the position of the player!

Things to look out for are;

Tackling in Attackers which will allow them to intercept the ball and make more solo runs.

Perception in all players but especially defenders as it obviously helps with offside and it would seem is essential for anticipating attacking runs.

Heading in defenders only contributes .09 but will help your defenders to counter a header from the opposition attacker and also may get you a few extra goals when they come up for corners.

Stamina is a low contributing factor in Mids so is nice to look for a high stat when buying as will allow more friendlies to be played!

Generally Keeping is only useful for Keepers however a high keeping stat can indicate that a player has been trained to his peak so watch this one as an indicator when buying!

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System messages

Player awards

"We are pleased to inform you that Superman has been given the award The Golden Boot.
As his manager, you have been awarded with 1.000.000 for your efforts in getting the most out of this player.
You have also been awarded with 3 credit(s)."

 Promotion

"Congratulations with the fantastic result and your promotion!
It is with great pride I see that our work is bearing fruits.
Keep up the great work, I see great things ahead!

P.S: 7 credits have been awarded."

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What is a credit deal?

A credit deal is where the price of the player will include a credit donation from one of the parties. This is all done on faith so a good idea is at least to check if the other player has ever bough credits as if they have not then they will not be able to donate any credits to anyone least of all you!

It normally goes something like this. "I would love to buy your player but I do not have enough cash, would you consider 70% plus credits?" or the seller may come back to you and say "I would love to sell you this player but I am already paying a lot of tax how about a reduced price plus credits?"

The advantages of using credits for transfers is that they act just like money without having to earn it in ML and it is also untaxed! It is the best way to distort the transfer market and buy your way to the top however it does cost you real money!! ;)

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How do I post interesting text in the forums?

It you wish to jazz up you forum posts then the following will be of help. Please note it works on the forum not on a blog. You may also wish to link to a team or a player if this is the case simply copy and paste the team or player reference directly into the post and it will automatically link to it! IE  (Team:101147) or (PLAYER: 26768442).

  • [i]put your italic text here,[/i]

  • [b]put you bold text here[/b]

  • [u]or put your underlined text here[/u]

  • [i][b][u]or all three[/u][/b][/i]

  • [color=black]Or add some colour.[/color]

  • [color=red]Red you get the message[/color] [color=yellow]Yellow[/color] [color=blue]Blue[/color]

  • [url]http://www.TheLinkYouWant.com, the text you want to display for the link[/url]

 

             Or if you want some interesting smilies try these: (first)  (dance) (rofl) (banana) (roflmao) (sleepy)  (x_x) (manic)  (stubborn)  (ninja)  (yawn) (bandit) (island) (pizza)

 

 

 

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Quotes and useful messages from others

Some advice from a MLCL winner
 
Crazy Lion wrote:
Hi and congrats on winning the champions league!!

I have been studying the top teams for a few seasons now so that I can make some desicions as to how to start the team that I want to build in manager league however your team is the most interesting I have come across.

Sorry to ask you but did you gamble everything on winning the champions league when you had never won the division? I ask as you have obviously played weekened teams in the league consistently with an aim to increasing you average Q.

My only other question is does the age of the keepers you have matter if they are under 32y/o in relation to increasing Q of the team? I always thought that "oldies" needed to be at least 32 y/o however you seem to have broken that mould.

Congrats again on your win and thanks in advance for any reply as I am still learning, please do not feel you need to reply as I am sure you must have many mails like this but if you do thanks. Hope your next season is a good one!

Regards Crazy Lion


no problem,if I have time I like to help (sorry for engliš)

I gamble so much that I can be relegated.
When I had league match at 15:00 and champions league at 18:00,
I had to play league match with glk to save fitness of the best players for champions league.
I lose 11 league matchs because of this.
If you had important match -- fitness is very very important(100)

the under 32y glk are NOT for gaining,(1 of the reasons)they help play league matchs to save fitness of the best players for champions league.

oldies are 31y+
GAINING:I think it's important when you play matchs that first 11 average age is around 28+ and have some 31+years old players around youth.

I remember I had to sell some young 5 stars , because I thought my players stoped growing at Q88/Q90 and I wanted players with Q95+ .
Then I played first 11 28y+ old and my players went Q95+ .

hope I answered

 

Probably the best advice about gaining I have heard in ML posted in forum by Sir A-K

"overload ur team with oldies, buy players with well balances stats and stars and the rest is luck, have a playing average of around 29+

that's probably the basics, then the rest is down to luck and how u play them

also dont buy more than 10 youths, that will help"

 

 

 

Again from AK on how to train keepers

 

 Crazy Lion wrote:

 

Hi AK long time no here looks like your grand plan is coming along very well the money is certainly totaling up and your players are very consistent with their gains.

I was hoping for some advise.... My problem is that I cannot get my keepers to gain in the same way as my other players I realize that I do not get +8 gains on a regular basis however 6-7Q per season for individuals is not uncommon and I tend to train 12-15 players at any one time so am happy apart from my keepers.

It comes to my other point of all of the managers I know you seem to do the best with keepers! I was wondering if you had any advise you could give me. Would playing 3-4 oldies in defense help a keeper but is this necessary? I guess you must sub him (although I use all my subs for outfield players)right? I am guessing keeping the average age above 29 y/o at all times will help. Have i missed anything as I thought it was just bad luck but the same pattern of poor keeper gains has happened in DEV almost exactly!

Any pointers would be greatly received. Cheers Mate

Regards Crazy Lion 

 



well the only method thats been working for me, is 1st of all have a high Q Goalie (old aswell, i usually go for age 36+). but maybe ur current gk will do the job. (Q92)

play him 1st half, in 2nd half (45-60mins), sub in ur youth goalie.

this is for league games.

for friendlies try same approach if he doesn't gain, then play him outfield, with oldies.

i generally aim for age 30+ average starting lineup. Leonidos seams to be using the same approach for his GK.

this may or may not work, depending on your luck but this is the approach i been using all along, untill he hit Q95 then didnt bother training him

 

 

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 Useful Links

Some of the info here is a little out of date however not so much that it will seriously affect your chances in ML. I have considered colating all of the info as Baz has done however feel that this would be to betray the work of others so have including the referances here below instead. In time I will add in my own words to the above blog which will update any out of date info and at which point this links list will become more of a bibliography. GL reading ;)

 

 

Baz's Blog     Team and Player Calculator     Spinners Blog      Achievemnets in ML     Stadium Upgrades     Ml Reports      Mobile manager     Old Manual     Prematch prep1     Prematch Prep2     Tactics     Rebuilding     Money and Economics in ML     Frequently Asked Questions     Stadium Upgrades          Consistency for Players     Building A Great Team     Starting Out In ML     Team Training

 

 Back to Index.....

 


 

 

 

Stadium Upgrades

Capacity Money: Credits: Rounds: Notes:
5.000 – 10.000 1.500.000 0 15 100% more money
10.000 – 15.000 3.000.000 1 20 50% more money
15.000 – 20.000 4.500.000 1 25 33,33% more money
20.000 – 25.000 9.000.000 1 30 25% more money
25.000 – 30.000 12.000.000 1 30 20% more money
30.000 – 35.000 12.000.000 1 35 16,67% more money
35.000 – 40.000 12.000.000 1 35 14,29% more money
40.000 – 45.000 12.000.000 1 35 12,5% more money
45.000 – 50.000 12.000.000 1 35 11,11% more money
50.000 – 55.000 12.000.000 3 35 10% more money
55.000 – 60.000 12.000.000 3 35 9,09% more money
60.000 – 65.000 12.000.000 5 35 8,03% more money
65.000 – 70.000 12.000.000 10 35 7,69% more money
         
Lighting   None   Creates higher ticket prices
Basic Lights 1.000.000 0 10  
Floodlights 2.000.000 1 10  
FIFA-MAX 2000 4.000.000 2 15  
ECO Floodlight 7.000.000 7 20  
         
Heating   None   Play better at home games &
Soil Heating 2.000.000 0 10 saves on Stadium Upkeep
Extendible Roof 4.000.000 2 30  
Synthetic Grass 8.000.000 7 30  
         
Scoreboard   None   Creates higher ticket prices
Manual 500.000 0 5  
Digital 1.000.000 0 10  
Video Wall 2.000.000 0 10  
Plasma Screen Wall 5.000.000 1 10  
Multi-Screen HD 7.000.000 7 20  
         
Clubshop   None
 
None – Small 200.000 0 3 $3 per spectator at 100%
Small – Medium 500.000 0 6 $6 per spectator at 100%
Medium – Large 1.500.000 1 9 $9 per spectator at 100%
         
Restaurant   None
 
Fast Food 400.000 0 4 $2 per spectator at 100%
Pub 400.000 0 5 $4 per spectator at 100%
Restaurant 1.000.000 0 6 $6 per spectator at 100%
Luxury Restaurant 3.000.000 2 10 $8 per spectator at 100%
         
Youth Academy   Basic Grounds   Upgrades min youth player Q
Normal Grounds 2.000.000 0 15  
Improved Grounds 3.000.000 1 20  
Fully Equipped 4.000.000 1 25  
Top Notch 5.000.000 1 30  
         
Training Facilities   Simple Grounds    
Normal Facilities 1.500.000 1 15 + 5% to Team Training
Improved Facilities 3.000.000 2 15 +10% to Team Training
Excellent Facilities 6.000.000 4 20 +15% to Team Training
         
Parking   Tiny Parking Place    
Medium Parking 3.000.000 0 15 Use at 35.000 people
Multi-Story Parking 5.000.000 2 15 Use at 60.000 people
Automated Parking Lot 7.500.000 7 15  
         
VIP Boxes        
0 – 500 2.500.000 1 10 Division 1 = $200
500 – 1000 3.000.000 3 15 Division 2 = $150
1000 – 1500 4.000.000 5 15 Division 3 = $100
1500 – 2000 5.000.000 7 20 Division 4 = $50
2000 – 2500 10.000.000 10 20 D.4 can only sell 75 seats
         
Advertising   None   Ad Money for home games
Simple Ad Boards 1.500.000 0 10  
Metal Boards 3.000.000 1 15 Can also raise sponsor's
Rotating Signs 6.000.000 3 15 money for the entire season
LCD Boards 9.000.000 7 15  
Gate Ad Screens 12.000.000 7 25  
         
Medical Center   Part-time doctor 5 uses 250.000 * (7 – D)
Club Medics 1.000.000 0 10 6 uses
Club Clinic 3.000.000 0 20 7 uses
??? ??? ??? ??? 8 uses
         
Legal Department   Part-time lawyer 2 uses 750.000 + [ 250.000 * (7 – D) ]
Full-Time Lawyer 1.000.000 0 15 3 uses
??? ??? ??? ??? 4 uses
??? ??? ??? ??? 5 uses
         
Travel Accom.   Standard bus   Play better at away games
Club Coach 1.000.000 0 15  
Regular Airliner 5.000.000 0 20  
Private Jet 20.000.000 10 30  

Back to Index.....

 

 

Tax in ML

0-5 million profit NO tax
5-10 million profit 10% tax
10-20 million profit 20% tax
20-50 million profit 30% tax
50-100 million profit 40% tax
100+ million profit 50% tax
   
4% tax on money over 100 million

 Back to Index.....

 

 

 

Income From Friendlies

400,000 per friendly in Division 1
360,000 per friendly in Division 2
330,000 per friendly in Division 3
300,000 per friendly in Division 4-6

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Money In ML

Financial situations Minimum Maximum
Bankrupt
$ 0
Very poor $ 0 $ 19.999.999
Low Wealth $ 20.000.000 $ 49.999.999
Average bank account $ 50.000.000 $ 99.999.999
Wealthy $ 100.000.000 $ 149.999.999
Rich $ 150.000.000 $ 199.999.999
Very Rich $ 200.000.000 $ 249.999.999
Stinking Rich $ 250.000.000 $ 299.999.999
Filthy Rich $ 300.000.000 $ 349.999.999
Ridiculously Rich $ 350.000.000 $ 499.999.999
Insanely Rich $ 500.000.000 $ 749.999.999
Made of Money $ 750.000.000 $ 999.999.999
King Midas $ 1.000.000.000 $ 2.147.483.648

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Player Value 17-26y/os

 

17 y

18 y

19 y

20 y

21 y

22 y

23 y

24 y

25 y

26 y

 

Q 66

9 776 803

8 914 664

8 104 759

7 345 457

6 635 124

5 972 128

5 354 838

4 781 620

4 250 843

3 760 874

Q 66

Q 67

11 363 328

10 361 286

9 419 954

8 537 436

7 711 834

6 941 252

6 223 791

5 557 555

4 940 646

4 371 167

Q 67

Q 68

13 177 913

12 015 857

10 924 206

9 900 761

8 943 321

8 049 685

7 217 655

6 445 029

5 729 607

5 069 190

Q 68

Q 69

15 249 247

13 904 537

12 641 298

11 456 985

10 349 052

9 314 953

8 352 142

7 458 073

6 630 200

5 865 976

Q 69

Q 70

17 609 130

16 056 320

14 597 590

13 230 000

11 950 610

10 756 480

9 644 670

8 612 240

7 656 250

6 773 760

Q 70

Q 71

20 292 754

18 503 296

16 822 256

15 246 246

13 771 878

12 395 763

11 114 514

9 924 742

8 823 059

7 806 078

Q 71

Q 72

23 339 012

21 280 929

19 347 539

17 534 945

15 839 251

14 256 560

12 782 975

11 414 600

10 147 538

8 977 892

Q 72

Q 73

26 790 826

24 428 355

22 209 018

20 128 344

18 181 859

16 365 089

14 673 563

13 102 806

11 648 347

10 305 712

Q 73

Q 74

30 695 499

27 988 705

25 445 908

23 061 983

20 831 804

18 750 246

16 812 185

15 012 497

13 346 055

11 807 735

Q 74

Q 75

35 105 093

32 009 453

29 101 367

26 374 976

23 824 418

21 443 833

19 227 358

17 169 133

15 263 296

13 503 988

Q 75

Q 76

40 076 836

36 542 776

33 222 835

30 110 320

27 198 540

24 480 805

21 950 423

19 600 703

17 424 954

15 416 484

Q 76

Q 77

45 673 548

41 645 959

37 862 389

34 315 213

30 996 805

27 899 539

25 015 790

22 337 933

19 858 341

17 569 389

Q 77

Q 78

58 964 114

54 381 809

50 077 133

46 041 408

42 265 959

38 742 111

35 461 186

32 414 511

29 593 407

26 989 201

Q 78

Q 79

66 023 969

60 819 112

55 929 601

51 345 582

47 057 200

43 054 600

39 327 929

35 867 331

32 662 952

29 704 938

Q 79

Q 80

 73 935 632

68 033 108

62 488 199

57 289 731

52 426 528

47 887 414

43 661 214

39 736 752

36 102 854

32 748 342

Q 80

Q 81

 

76 106 008

69 827 669

63 941 596

58 435 132

53 295 626

48 510 423

44 066 870

39 952 312

36 154 097

Q 81

Q 82

 

85 127 538

78 029 586

71 375 108

65 149 796

59 339 347

53 929 453

48 905 811

44 254 113

39 960 055

Q 82

Q 83

 

95 195 523

87 182 886

79 670 871

72 643 329

66 084 110

59 977 065

54 306 046

49 054 902

44 207 486

Q 83

Q 84

 

113 416 501

104 384 430

95 916 673

87 995 027

80 601 289

73 717 255

67 324 720

61 405 482

55 941 337

Q 84

Q 85

 

 

115 739 598

106 208 021

97 291 164

88 968 536

81 219 647

74 024 007

67 361 123

61 210 507

Q 85

Q 86

 

 

128 362 930

117 648 723

107 625 508

98 270 251

89 559 919

81 471 480

73 981 900

67 068 146

Q 86

Q 87

 

 

 

 

119 099 875

108 598 075

98 820 240

89 740 514

81 333 041

73 571 966

Q 87

Q 88

 

 

 

144 438 611

131 824 714

120 051 422

109 089 747

98 910 705

89 485 307

80 784 569

Q 88

Q 89

 

 

 

160 042 585

 

132 738 030

120 465 044

109 068 314

98 515 385

88 773 803

Q 89

Q 90

 

 

 

177 306 901

 161.514.519

 

133 050 731

120 306 744

108 506 309

97 613 133

Q 90

Q 91

 

 

 

 

 

 

 146 959 966

132 727 042

119 547 908

107 382 034

Q 91

Q 92

 

 

 

 

197 775 641

 

 162 315 058

 146 438 422

131 737 275

118 166 406

Q 92

Q 93

 

 

 

 

 

 

 179 248 094

 161 558 832

145 179 264

130 059 018

Q 93

Q 94

 

 

 

266 265 570

241 870 555

 

 

 

 159 987 019

143 159 972

Q 94

Q 95

 

 

 

 

267 306 146

 

 

 

 

 

Q 95

Q 96

 

 

 

 

 

 

 

 

 

 

Q 96

 

17 y

18 y

19 y

20 y

21 y

22 y

23 y

24 y

25 y

26 y

 

Back to Index.....

 

Player Value 27-35y/os

 

27 y

28 y

29 y

30 y

31 y

32 y

33 y

34 y

35 y

 

Q 66

3 310 080

2 896 830

2 519 492

2 176 432

933 009

793 310

668 301

557 167

459 091

Q 66

Q 67

3 847 222

3 366 912

2 928 341

2 529 611

1 084 413

922 043

776 749

647 581

533 590

Q 67

Q 68

4 461 576

3 904 567

3 395 961

2 933 559

1 257 580

1 069 282

900 786

750 991

618 798

Q 68

Q 69

5 162 857

4 518 295

3 929 746

3 394 662

1 455 250

1 237 355

1 042 374

869 034

716 062

Q 69

Q 70

5 961 830

5 217 520

4 537 890

3 920 000

1 680 455

1 428 840

1 203 685

1 003 520

826 875

Q 70

Q 71

6 870 410

6 012 668

5 229 462

4 517 406

1 936 556

1 646 595

1 387 126

1 156 456

952 891

Q 71

Q 72

7 901 766

6 915 263

6 014 486

5 195 539

2 227 263

1 893 774

1 595 356

1 330 058

1 095 934

Q 72

Q 73

9 070 428

7 938 022

6 904 022

5 963 954

2 556 673

2 173 861

1 831 307

1 526 772

1 258 022

Q 73

Q 74

10 392 413

9 094 963

7 910 260

6 833 180

2 929 299

2 490 694

2 098 214

1 749 294

1 441 374

Q 74

Q 75

11 885 346

10 401 509

9 046 617

7 814 808

3 350 111

2 848 498

2 399 635

2 000 591

1 648 436

Q 75

Q 76

13 568 602

11 874 618

10 327 840

8 921 576

3 824 568

3 251 915

2 739 482

2 283 924

1 881 895

Q 76

Q 77

15 463 452

13 532 903

11 770 118

10 167 470

4 358 668

3 706 043

3 122 049

2 602 873

2 144 701

Q 77

Q 78

24 593 215

22 396 775

20 391 203

18 567 825

8 458 982

7 716 472

7 052 045

6 461 363

5 940 088

Q 78

Q 79

26 983 433

24 488 584

22 210 535

20 139 432

9 132 710

8 289 323

7 534 627

6 863 695

6 271 599

Q 79

Q 80

29 662 043

26 832 780

24 249 378

21 900 661

9 887 727

8 931 291

8 075 434

7 314 569

6 643 108

Q 80

Q 81

32 659 570

29 456 078

26 530 967

23 871 584

10 732 637

9 649 693

8 680 631

7 819 126

7 058 850

Q 81

Q 82

36 009 331

32 387 635

29 080 662

26 074 106

11 676 831

10 452 512

9 356 943

8 382 971

7 523 444

Q 82

Q 83

39 747 648

35 659 238

31 926 109

28 532 110

12 730 547

11 348 454

10 111 704

9 012 220

8 041 930

Q 83

Q 84

50 914 080

46 305 509

42 097 419

38 271 607

17 404 935

15 847 001

14 452 901

13 213 532

12 119 792

Q 84

Q 85

55 551 666

50 364 111

45 627 351

41 320 895

18 712 126

16 958 467

15 389 223

13 994 149

12 763 002

Q 85

Q 86

60 707 186

54 875 985

49 551 512

44 710 733

20 165 308

18 194 062

16 430 115

14 861 948

13 478 045

Q 86

Q 87

66 431 431

59 885 582

53 908 563

48 474 517

21 778 795

19 565 962

17 585 832

15 825 477

14 271 969

Q 87

Q 88

72 779 503

65 441 123

58 740 444

52 648 477

23 568 119

21 087 370

18 867 498

16 894 010

15 152 413

Q 88

Q 89

79 811 116

71 594 868

64 092 607

57 271 877

25 550 113

22 772 599

20 287 171

18 077 601

16 127 662

Q 89

Q 90

87 590 928

78 403 403

70 014 267

62 387 230

27 743 001

24 637 146

21 857 904

19 387 131

17 206 682

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