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Annoying Teams
Annoying Teams (31/07/2013 15:13)

 What I like about ML is that it is not based on real teams or real players, and that you have full creative freedom upon your team, its logo, and the players. You don't buy a player because he's Gareth Bale, you buy him because he has good stats, good performance, and you feel that he's the ideal player for you. Sadly, some people are not able to take advantage of this creative freedom and bore the community with something unoriginal or stupid. This rant is about the top 5 things I hate about managers in ML.

 

1. Real Teams

We get it that you're a fan, but I see a real team name all the time, so often that there are several of them in only one department. And you can't say that no exact same names can be applied, because there are so many ways of getting around that: adding Football Club or FC, adding a year, a random letter, or even numbers instead of letters (which annoys me the most) to be frank. It's your chance to create, or have someone help you come with a team that does not result in "your search matches more teams". Variety is a delight!

 

2. Real Team Logos

Even if people manage to come up with something original for a name, it is not rare that I am in a division where three of the crests are the same. It's annoying and I get an urge to see those teams relegated. But of course, they would be ironically replaced by teams with the same logo.

 

3. Bad Parodies

There are bad parodies and ok parodies of a club. But if you want to parody the name, think of a joke that is still funny the day after you come up with it. Not so easy, but I've seen examples that work. And if the joke works, go further with the logo. Changing wording in the original logo is not a good parody, and you need to find a way to make an original logo that reminds of the real team's logo. It's not easy and maybe I couldn't do it, but at least I am aware of that.

 

4. Nonsense Words in Team Names

Many teams have something wrong going on in their title. The word "manager", for example, has little place in a team name. Is that team a manager of another team or what is the logic of this inception? Also, what is it with teams that have "strikers" in their titles? How do the midfielders, defenders and goalkeepers playing there feel? Are they even hired in those teams? To conclude this chapter, we have the "all stars" teams. All I can say about that is that it sounds like a team whose players meet once a year in a very relaxed manner, to play and sell t-shirts. Of course, there are many others but these three are the most annoying that I come across every day.

 

5. ALL CAPS TEAMS

You're not special, so shut your mouth and change your team name to lower case or burn in the lower leagues! Attention horse!

 

Managing a team in ML is a huge opportunity to express yourself and gain popularity as you climb the ranks towards the first division. Don't waste it!

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The Magic of ML #2 (30/07/2013 15:33)

Sporting Lesbian.

A team with an annoying name. Seriously, the joke is not funny. Since I started paying ML, I've shared the same department with Ballzi five times (last time 10 seasons ago). During these seasons, I lost to him 9 times and won only once. To make it worse, this team appears on my history as the team that gave me the biggest beating in league matches. This is normal, since I only started playing 200 friendlies a season since s89 and I had a weaker team in all aspects.

Having not met the Lesbians for 10 seasons, I thought I'd never cross paths with that team again. But surprise! In my third promotion playoff match, they were up against me, but this time with a slightly weaker team Q than mine. All this time they had been playing 100 friendlies a season constantly. I thought this was the time to take revenge and drag them down in division 3.

The match started, and my team was the first to score. However, right after my triple substitution, they equalized and dragged the 1-1 to the penalties. They were the first to shoot, missed, while I scored my first. However, things took a turn for the worse, and I missed most of the next shots, resulting in a loss against our rivals.

I thought it would have been a nice story if it ended with a victory against the team that defeated me 9 times. But now, with a 1-10 record against them, I am that more eager to face them again, be it play-off or league match, and give them a proper beating.

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The Magic of ML (19/04/2013 09:26)

Season 84 was an important milestone for me. I had no money, few credits, and my dream of being able to play 200 friendlies a season without buying credits was far from reality. But that season changed everything.

I got a Q74 youth goalkeeper from the academy (Traian Deaconu), with nice stats and 5 stars. Since I was not doing friendlies at that point, I decided to sell him because it would have been a waste of potential otherwise. Then I met lauvls, manager of Gilortul Carbunesti. His team was fantastic, over 90Q, while I was still in the low 70s. The deal he proposed me brought me 50 millions and 80 credits, a really great bargain for both of us at that time.

I saved credits and money for a couple more seasons, then started to play 200 friendlies every season, which managed to create a stable income for me in terms of money and credits. All this would not have been possible without the transfer; even so, I felt a bit of envy when I saw that he sold the keeper for 150 millions. But I knew that one day I would be getting that kind of money for my players, so I started to design my team in a way that would advantage raising youths.

Today, season 100, our paths cross again (I have to mention lauvls was in Romania's League when he bought my goalkeeper, but now he plays in England, like me). This time we are rivals in the League Cup, and our teams are about level. No matter the result, I am glad the circle is complete, and I would like to thank him for launching me in the competitive game. May the best man win. :D

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Best Youth Possible! (17/03/2013 21:55)
Because there's an eternal question, "which player attributes are the best?", I decided to try and answer the question by analysing every attribute range you can get.
 
The study was made on 99 keepers, 99 defenders, 99 midfielders and 99 attackers respectively, in the last week of last season.  All the players were free agents, 17, and Q66. The actual variations might differ by 1 or 2 points, but I believe the amount of players was enough to draw a conclusion.
 
99 Strikers: Q66
KP: 20-42 (-46-24) 22 variation -35 avg
TK: 20-42 (-46-24) 22 variation -35 avg
PA: 31-57 (-35-9) 26 variation -23 avg
SH: 63-77 (-3+11) 14 variation +4 avg
HE: 61-77 (-5+11) 16 variation +3 avg
SP: 52-78 (-14+12) 26 variation -1 avg
ST: 40-67 (-26+1) 27 variation -12.5 avg
PE: 48-75 (-18+11) 29 variation -3.5 avg
Average Variation per Attribute: 22.750
 
99 Midfielders: Q66
KP: 20-42 (-46-24) 22 variation -35 avg
TK: 45-67 (-21+1) 22 variation -10 avg
PA: 66-82 (+0+16) 16 variation +8 avg
SH: 45-67 (-21+1) 22 variation -10 avg
HE: 41-72 (-25+6) 31 variation -9.5 avg
SP: 48-76 (-18+10) 28 variation -4 avg
ST: 47-82 (-19+16) 35 variation -1.5 avg
PE: 41-82 (-25+16) 41 variation -4.5 avg
Average Variation per Attribute: 27.125
 
99 Defenders: Q66
KP: 20-42 (-46-24) 22 variation -35 avg
TK: 63-81 (-3+15) 18 variation +6 avg
PA: 42-67 (-24+1) 25 variation -11.5 avg
SH: 30-52 (-36-14) 24 variation -25 avg
HE: 44-77 (-22+11) 33 variation  -5.5 avg
SP: 51-81(-15+15) 30 variation +0 avg
ST: 50-81 (-16+15) 31 variation -0.5 avg
PE: 40-82 (-26+16) 42 variation -5 avg
Average Variation per Attribute: 28.125
 
99 Goalies: Q66
KP: 61-81 (-5+15) 20 variation +10 avg
TK: 20-43 (-46-23) 23 variation -34.5 avg
PA: 35-61 (-31-5) 26 variation -18 avg
SH: 30-51 (-36-15) 21 variation -20.5 avg
HE: 30-52 (-36-14) 22 variation -20 avg
SP: 44-82 (-22+16) 38 variation -3 avg
ST: 44-77 (-22+11) 33 variation -5.5 avg
PE: 50-82 (-16+16) 32 variation +0 avg
Average Variation per Attribute: 26.875
 
 
To calculate the best possible youth you can get (if all of theme were 5 stars), I put in the maximum values of attributes that don't affect the Q.
Then, I chose the maximum value of attributes that grow Q by 1/11.
Then, I chose the lowest possible main attribute (keeping, tackling, passing or shooting), because it has a great influence on the Q (4/11).
Then, I balanced the rest of main attributes to keep the player quality to 66.
This is what I got:
 
BEST ATTACKER
Q 66
KP: 42
TK: 42
PA: 57
SH: 63
HE: 70
SP: 70
ST: 67
PE: 70
 
BEST MIDFIELDER
Q66
KP: 42
TK: 64
PA: 66
SH: 64
HE: 72
SP: 64
ST: 82
PE:  82
 
BEST DEFENDER
Q 66
KP: 42
TK: 63
PA: 67
SH: 52
HE: 77
SP: 67
ST: 67
PE: 82
 
BEST GOALIE
Q 66
KP: 61
TK: 43
PA: 61
SH: 57
HE: 52
SP: 82
ST: 77
PE: 61 
 
 
I hope you found this helpful! :D
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The Crazy Interview! (09/02/2013 13:13)

I've had the pleasure to interview Wayne, a.k.a. Crazy Lion - winner of six English League titles, an English League cup, and the Manager League Champions League this season. He's in the final of the League Cup this season, and he's close to realizing the Treble! Let's see his excuses...

 

I'm ready to start whenever you are.

Ah, ok. Took a while to find you, I'm slow.

To start off with my first question, who are you?

I'm just a guy! My life story is a long one. ;)
 
Can you sum it up in one sentence? 

To cut a long story short: I am married with a girlfriend and live in Cambridge, and I love tactical games! Background, I lived in Marbella for 10 years with a real estate business. Have travelled almost everywhere and love life! 

You've done particularly well in ML. Nobody won the English Division One 4 times in a row since season 30. What's your secret? 

There are many secrets to ML. Spinner willl not publish a "how to manual", but the secret to winning the league is constantly keeping tabs on the opposition! Everything is relative in ML! I timed my build to make sure I was the last of the big builders; that way, I could win the most ;) 

How did you hear about ML in the first place? 

Google got me hooked! But for a very long time I did not take it seriously; then, when I did, I was a free player. 

Who are the first people you met in ML? 

Um, now you are taking me back. The first friend was the manager of Prestons Barmy FC. We still chat even now. That was in the 5th division. After that, I talked quite a bit with Thich who was the first and best builder to date. It was the manager of the dead dolphines of Tahiji that helped me the most though! 

What is your best memory of the game? (well, apart from the MLCL this season) 

My best memory... well, there are so many. I would say when Spinner adopted one or two of my ideas. It was my idea to have more options to save formation for example! I am proud to have helped even in a very small way! Also, when King Eric won the MLCL. It was the first time for an English club to win it for a long time, and we were all very very proud. Me especially! :) 

Haha, it was a Romanian winning it for you though.

He is English now!!! We English claim anyone we want!!!  I am proud to have started the MLWC too!

Well, this discussion is a bit too positive now, so I'd like you to tell me about what annoyed you most in the time spent in ML.
 
Um, there are only two things that have annoyed me in ML. Both are managers.

Care to name and shame or hint for your fans' delight?
 
The first would be the Sweaty Sock! He got right under my skin! Luckly, he ended up being one of my best friends on ML. He is a great guy! Bill, I love you man! The second would be one of my main rivals, but to be fair, I have wound him up as much as he has me so I should probably appologize to him...but not yet. (BTW, I should say that the MLWC was not my idea that honour goes to Willy Wonka/NC10)

Talking about your rivals, do you feel sorry for allowing Advent to end up no higher than 2nd place... every season?
 
Roflmao! Not really, he has made some terrible tactical mistakes. To be fair he could have won the league every season if he had priortized. For example, I have always put the League before the League Cup. If I had tried to win both some seasons then I would have won nothing! I would say, though, that I have learnt a lot from watching his team! Many managers rebuild but he never has and taught me the value of playing ML as Spinner intended! Thich won the MLCL with an old team that everyone thought was past it! In that there is a pearl of wisdom!

Do you miss having Homer on your team?

Yes, I do. He was the first player I ever bought. I used him as a test case to see what was possible! He turned out to be one of my best players, although Burns was the one that really changed the way I thought about ML! Burns, what a revelation! All my players were at least 4.5 stars except Burns!  I am training them the same but suddenly Burns puts on a spurt and gains in Q like crazy. At he same time his performance goes through the roof and stays there season after season! This palyer showed me that performance in ML is EVERYTHING. Stars mean nothing if a player already has Q. The Q of a player will affect performance depending on the Q of the opposition but it is the performance that counts and Burns would only play well in one position! So now I am very very careful about player positions: some are flexible but others will only perform where they are the happiest on the field! 

Are you going to send flowers to Trx if you take away the league cup title from him?

About TRX, maybe he is a top guy! I have sent my Trophy to Marmite though. 

Doesn't he have enough tropihies already? 

No. I named my team after him ths season so it was only fair he got the trophy. Chairman said he would send it direct so it will be a surprise for him! I have named my team after 3 managers now and I pick a new one every season! I'm thinking of actioning my team name next season: it will be whoever donates the most to Diambars.

That auction bit sounds like an arrogant guy trying to do charity.

Nah, the action is really just an arrogant guy having a bit of fun! ;) 

How do you choose the managers you want to honour with your team name?

The first manager was Danstar as he was my best friend in the game, the second was Rasta Mouse as he was unfairly treated imho by support and I wanted to highlight his plight. This season was Marmite a.k.a. Dave Travers as he is probably the best all round manager in the English Division so I thought it was right! Apart from that, I try to chose managers who I like.

Moving on, can you say ML has an impact on your social life? Like not being able to go camping because you need to do your friendlies? 

Lol, it has impacted my social life both good and bad! My girlfriend thinks I'm having a romance with it!! I do tend to put friendlies off though, so they revolve around my life. I often miss them in the morning! You can normally get 40 friendlies done on the last round of ML so that helps a lot! 
 
Well, now that you've won it all, what's next? 

What's next? I'm not sure! My aim was to win the CL, that was it!!! Now I have a whole lot of friends in ML and nothing to prove. I have promised to publish my blog! I have a huge blog that is basically a guild to everything you ever wanted to know about ML with more quote from Spinner than you can shake a stick at. It is surprising that very few managers in ML know anything about tactics. The only ones are the Norwegians, since their league is so strong that they have been experimenting for quite a while!

If you remember Ro Dream Team, he won MLCL twice, and he said he doesn't really study his opposition and goes with his own tactics. I guess everyone has different ways to success.

If he really said that then he was very lucky! There is a lot to be said in that as he would gain two very big advantages!

I read that in a blog some time ago, but who knows? He won a lot of trophies.
 
Firstly, he would get the bonus for not changing his formation or playstyle. Secondly, his players would most probably never change position so if he has them correct either by design or luck. This would help a lot too, but tactics do play a huge part of ML! Of course, tactics have changed a lot in recent times!

Well, is there any other "unknown secret" that you would like to make available to the public?

There are so many secrets about my life! Which one would you like to know? The best one would be about ML... drum roll... rock-paper-scissors! That's all anyone needs to know about Manager League, except watch the keepers!
 
-Crazy Lion
 
 
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Club Development Strategy (07/11/2012 12:58)

My strategy is simple, common and (hopefully) effective. It may be boring for some, and interesting for the others. I am continuously experimenting, so don't be surprised if I write complete nonsense at some point.

 

AIM

I aim to buy youths cheaply and sell them for profits of over $ 100 000 000. I am also collecting credits and building up slowly towards King Midas ($1billion+) to avoid huge tax.

 

CREDIT EXPENSES

Now, we all know we need to play our 201 friendlies each season for that. To be guarenteed that, limited time allows me to play 100 sets and give an open challenge. This costs 101 credits.

Furthermore, 5 extreme camps per season can mean a lot of gains, so I see them as a must. This costs 10 credits.

Custom cups can be very rewarding, and I am aiming to play 4 eight-team cups every week. In order to be almost certain of playing all 12 matches every week, I need to create cups in which my opponents are of poor quality, 73 to 76; this means I will make them free, so this costs128 credits.

End of Season cups cost 2 credits. Because my teamstats are low, I usually lose in the first round so I will not consider them for the time being. But if you have good team stats, this gan get you an impressive number of extra matches.

Total 238 credits minimum, because I might just purchase free agent players (1 credit each) or rename and upload pictures for my youth (1 credit per action), which I see as fun.

 

CREDIT INCOME

Things look bad enough, but it's time to look on the bright side. Each season we get 15 credits from Mr. Spinner, and I always pick the sponsor that gives me 5 credits.

I also convert 75 credits (from over $90 million), which of course digs deep in my finances.

The trustworthy total would be 95 credits, far below my needs for a sustainable credit supply. And by trustworthy I mean a source I can always rely on, no matter what.

But of course, this is where the beloved credit buyers come in handy. There would be no way for non credit buyers to become champions without credit buyers, so keep that in mind.

We can receive a total of 200 credits by donation each season, considering we donate none (receiving+donating=200 max).

Best way to do that is to train youth, and sell them when they reach a decent quality. The credit deal, in which a credit is seen as half a million by most, is not supported by Manager League, and you will have to do it at your own risk.

Another way to earn credits is to win Global or National Gainer competitions. This is very difficult though, as you compete against everyone, but can give an amazing boost to your team if you manage it.

Total potential income for one season would therefore be 295 credits. Of course, you can make a deal for more than 200 credits, but you will have to get them over 2 seasons. I am not entirely convinced this is very safe, do it only with someone you are sure you can trust.

Other credit awards available, according to the ML Guide:

Champions League   1st place 200 credits   2nd place 100 credits

Super Cup   1st place 150 credits   2nd place 75 credits

Division 1   1st place 100 credits   2nd place 50 credits   3rd place 30 credits

League Cup   1st place 100 credits   2nd place 50 credits

Department Cup   1st place 2 credits

Player Cups   1st place 1 credit per 8 participating teams

Player Awards   3 credits for Gold/Silver (top players in department)   10 credits for Platinum (top players in Division)

Promotions earn you 7 credits.

 

DIVISION STRATEGY

My team is currently revolving around Q87, and I like it to stay this way, because it allows me to win division 4, which has an average Q77 and relegate from division 3 which is about 7 points higher. This 2 season cycle gives me those extra credits I get for player awards and promotion.

 

YOUTH SELECTION STRATEGY

As I said, I am not a credit buyer. I just want to prove that you can succeed without buying credits. The only way I can sustain such a team is through selling youth, just like Porto does it every season. But how do I find the perfect youth?

Because I am not building a team, just doing business, I have to think about what players the rich teams want. My experience lead me to the conclusion that 5 star players will give you more money than the others, just because they have a better chance of gaining. Surely you can't tell if a player is a 5 star unless he played a couple of matches, so buying an unsigned 17 year old is out of the quiestion for me. I might test my youth from the academy, and if he is Q69+ and over 4 stars, I usually keep it. I usually buy 5 star youth at the end of the season, or at the start of next season (if he is Q74 at least), when most of the other players will not know the exact number of stars. You can however trust the owner to tell you here, but it's up to you; I wouldn't.

Low main attributes (Keeper-Keeping; Defender-Tackling; Midfielder-Passing; Striker-Shooting) are seen as very good, because a main attribute gives you more than a third of a full quality point. If the main stat is 10 points over the player quality, not so many people would rush to buy it. If it's 6 points over, it's average, 2 points is great, and if you get your hands on a gem with the main attribute lower than its quality, you can be sure it will get a lot of following.

Other important attributes are Stamina (because everyone prefers a player that lasts long), Perception and Speed. The higher, the better. High perception on defenders and midfielders is extra-important. I find ironic that most of the players I scout that have amazing attributes have low star-count.

I usually spend about $30 million on scouting players at the end of each season, to buy them when they are 18 at the start of the next. May players want credit deals, though, so it can be difficult to get everyone you want. Message people, insist, put money in their face, and they would say yes at some point. In time you will learn to make better deals. I had some disastrous deals myself.

 

TRAINING STRATEGY

I haven't been playing all my friendlies for long, but I did my research, asked people, read blogs and experimented myself with what works best. I am still learning, but for now I have a clear strategy for player development.

I came to the conclusion that to maximize player gains I need a lot of old players with high quality, so that the youth have more chance of gaining. Because playing one minute does qualify them to gain and does not decrease a single fitness point, I decided to train 3 youths per season, and surround them with many oldies.

This way, all 3 players can get the maximum of:

30 League matches

0-3 Playoff matches

1-4 Department Cup matches

1 or more League Cup matches

201 friendlies

12-48 Custom Cup matches (highly unlinkely to play less than 40 custom cup matches though, when my team is 13 Q above the opposing ones)

1 or more End of Season Cup matches (which I don't take part in at the moment)

No rest on trainings, giving them about 37 chances to gain attributes.

5 Training Camps!

Needless to say, the non-youth should have Stamina over 90, or over 80 if strikers. I still need about 6-7 more oldies for this programme, because I currently use all 4 rest slots in training, which is damaging my already-low teamstats. From next season, I can start building up the teamstats, and in a few seasons time, maybe I will be able to change my promotion/relegation cycle from div 3/4 to div 2/3. It will still be difficult, because I estimate that I will have to buy about 3 old players per season, and 2 youths.

I started this experiment this season, and so far the results are pleasing. After 100 friendlies, my youths had +22, +27 and +36 attributes. 

 

FINANCIAL STRATEGY

I will have to moan again, so bear with me... For credit conversions I pay $ 93 500 000 every season. Then, I pay about $ 80-150 million for 2 or 3 old players every season (Q86-90), depending on when the others retire. Add up $ 75-200 million for one or two five-star youths (depending on the quality of the player from the academy), and we've got expenses ranging $ 258.5-443.5 million. I will ignore salaries for now, until I feel they become significant. There is also the luxury tax that comes at 4% of my total income, so it's bigger every year, if everything goes according to my plan.

What comes in?

$ 30.3 million from friendlies home

$ ~45 million from league matches home

$ 3.4-9.8 million from sponsor (9.8 if I win the department)

These are certains, but there are other sources, like Custom Cups, League Cup, and Department Cup that can prove rewarding.

 

Total $ 78.7-85.1 million certain. This leaves about $ 180-360 million to cover by selling youth, and if I sell all 3, it must come at $ 60-120 million each. Sounds easy, but I need to get credits for them too! So they better gain!

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