ManagerLeague History : After ML 2.0 & fun facts (05/04/2013 15:42)
After the launch of ML 2.0 ManagerLeague has developed slowly, step by step, with a couple of improved things mostly every season. As the project has grown in size, making upgrades and improvements come with greater and greater risks, and are more and more demanding. We do keep paddeling on though, in the river that is ManagerLeague-development.
And so, after ML 2.0, the next area to get a big overhaul in ManagerLeague was the simulator. With more and more players, the simulator needed to be better and produce more "correct" simulations and provide sufficient variation. So, in the second half of 2010, we spent 4-5 months working on nothing but the simulator. Today, we are running the 14th version of our simulator, and when compared to any of the first 10, it's simply outstanding! And with a better simulator, it was naturally to expand both Events and Tactics accordingly, without straying too far from the simple-but-useful core of the game.
Here is a fact for you about the simulator:
And since we're in on fun facts....:
In 2011, and again in 2012, much time was spent on improving the mobile interface. We see that more and more players use it on a regular basis, and so it became more and more important to us. It's probably a good guess that this will be an ongoing process also in the future.
So far in 2013, we launched the new transfer-system, and apart from that, most of the time has gone towards this 100th season. One of the areas I wanted to improve was "communication".
As you now know, we finally have a 100% web-based chat-system running, and the weird but hopefully popular "Wall", which are 2 features designed to improve interactivity and communication between our players. History will tell us whether we did something right.
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