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ML questions answered ;) (24/06/2011 21:38) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Stadium Upgrades Tax in ML Money In ML Income From Friendlies Player Value 17-26y/os Player Value 27-35y/os
Pre intro and Warning It has been some time since I have updated this blog, in many way I look back on it with a little horror since it is incorrect in many places however it is the basis of what has got me to where my team is today. I have read the blogs that ML officially promote and in many ways this is a much better starting point, perhaps ML feels that the game should be played in a certain way and are naturally draw to certain blogs, however the fact remains that ML has a number of tricks to it and it is the learning of these tricks and how to control them that really makes the difference between winning and loosing. I will attempt to make a new blog in time listing everything I know but for now I will simply leave this blog as a little piece of history.
Regards Crazy
Intro Hi and nice to meet you I go under the handle of Crazy Lion due to being a Millwall supporter which is a contradiction since my team is the Bobby Moore Fan Club and since all Millwall supporters hate West Ham it makes no sense at all. I hope this bog will make more sense! First things first before you read this blog you need to read this Baz's Blog it covers almost everything you will need to know to build a great team and be very successful in Manager league it is a shame that it is mostly from other peoples work but you will be able to find all the links that he has used in the Usefull Links section. Once you have read it many times and have played this game for 3 months come back to this blog and maybe it can help you answer some of the questions that nobody really has an answer to, except maybe Spinner. It is also worth noting that this blog is a work in progress and has not been published recently or advertised to anyone but a handful of people so if you are reading this you probably know me, if you are new and have stumbled upon this blog they lucky you all my secrets are here!! So if there are gaps do not worry they will be filled eventually. For easy referance the index below should lead you to what you want to know and the small links at the top are the ones I use mostly when I started. GL and I hope this helps you to reach your ML goals!
Set Up My Team Tactics The Basics Factors Affecting A Game Factors Affecting Player Gains Friendlies Important? High Q Youth Y/N? Training Players Murdering Youths Why 5 Stars? How 5 Stars Q Aims Q Calculations Subs Hidden Attributes Team Stats Rebuilding Saving Money Buying Players When To Sell Passive Skills System Messages Credit Deals Forum Text Useful Messages Useful Links Stadium Upgrades Tax Money Classifications Friendlies Income Player Valuations
What Is the best way to set up my team? If you have read Baz's blog they you will already know how to do this but it is so important that it is worth another mention!! So start with putting you best passers of the ball and fastest on the wings and the forwards should be arranged so that your best attacker is on the same side as both of you best passers of the ball in defense and midfield. You will see that the majority of you goals will come from the build up from this side of the field. Unless you have got your team to a position where you can win the champions league then you will probably want to sub in 3 subs of a lesser Q at half time or after 60 minutes so that you can maximize the gains. Do not worry to much about weakening your team with players that are not quite as good as your starting eleven as you will improve your Q like this and it will ultimately reap rewards. Of course if you are a top team you will not need these gains but then again I hope you will not be reading this!! ;). If you are looking to win at all costs then you will only use your subs if they are of a comparable Q to your starting 11. In any case for further reading you should read Gizmos blog it is a little old but still the best!! Pay attention to the match reports so that you can change your tactics according to your opponents past tactic selection.
Taken from kews blog - Do not use Attacking pressure if your opponents attackers are (a lot) faster then your defense.
Tackling
This last part is a direst quote from Giusseppe's blog, and I cannot recommend strongly enough that you do not use hard tackles. With the changes to the system you have such a high chance of having a player sent off that the extra tackles are just not worth it!! If you have a player sent off this is a hugh disadvantage!
Pressure This is a difficult one and there are lots of therioes on the subject on goes on the premise that one pressue beats another as follows; Attacking beats Normal Normal Beats Defending Defending beats Counter Attacking Counter Attacking beats Attacking Although these should work if the teams are equal you must play to the strengths of your team and in conjunction with your formation. So if you have 4 attackers maybe defending pressure is not for you!!
Having played a little longer I am now of the opinion that pressure should reflect how strong you feel your team is in comparison to the opposition. Basicallly Attack if you are much stronger, Normal if you are largly equal, Counter attacking if you slightly weaker and Defending if you are obviously the underdog! Remember that the strength of your team will not only be based on the first 11Q but if you are home or away, fitness, benificial upgrades and others. Another important tip is to taylor your pressure to your tactics, for example 5 defenders playing attcking pressure is obviously a bad choice!
What factors affect the outcome of a game? I have tried to list the factors in the order of importance although this is my best guess, however the Q and fitness of your team is the overwhelming factor in the outcome of the match!!
What affects the gaining of an individual player? The way a manager trains their players is the MOST important factor however if you are after maximum gains then consider that the gaining of a player is affected by these points over a season;
If you were looking at player gains on a match by match basis then my friend Mr Soltan made a note of his gains in each match for season 78. They are as follows;
How many friendlies should I play?
You must play 200!! Actually you can play 201 and maybe more although my max is 205. Friendlies are the main way players increase in attributes and to not play all of your 200 is to lose playing potential for all your players. In short if you are spending time and money on this game the most important thing you can do is play all of your friendlies! To play 201 friendlies simply enter the queue to accept an open challenge once you have played 199 friendlies and then issue an open challenge. This way you are still in the queue and the system lets you play an extra friendly providing you get to the front of the queue which is likely as you have an extra 2 minutes for issuing an open challenge! To play a few more friendlies once you have played 199 and entered the friendly que simply select your slowest browser and hit the issue friendly button as fast as you can as many times as you can this will probably issue a few extra friendlies but make sure your players fitness is ok as they will take a hit if you play many games! If you want to play more games than the 200 friendlies that you are allowed then the best way is to play custom cup games. To maximise the amount of games you can play it will be important to get a good number of games in each cup and the best way of doing this is to create your own cup with a message in the dileetcodeion stating that you will kick teams with a Q higher than what you think will allow you to win the cup or at least make it to the final. It is important to remember that the first cup game can be of a much higher Q than the last cup game on Sunday at 12.00. This is because you will have a greatly reduced fitness due to playing so many games. To get the most from your friendlies I would recommend playing "Sets". Always try to play teams with a slightly higher Q than your own if you play teams with a low Q then gains will be reduced. Your gains will also be affected by your teams performance so it can be a good tactic to play teams with a reduced fitness this way you are likley to play better against higher Q teams and your gains will be increased!! It is never good to win or lose by a landslide!!
Do I need to buy high Q youths for them to become great players? The simple answer is No! A low Q youth can become a high Q player very quickly if trained right, this is confirmed in the old manual where it says " since low attributes increase faster than high attributes, weak players might also be said to develop faster than good players." It does not mean tha buying a high Q youth is a bad Idea only that it is not essential! There seem to be two factors in the Q a player will reach putting asside how he is trained and uncontrollabe factors, this is the star potential and the Q that the player starts off with. The old manual states "All players also have a hidden potential-attribute that may influence how quickly and how far they are able to advance." so this confirms that star potential is a contributing factor and as we know that as a player gets older he will gain less it is fair to assume that the higher the Q that a player starts of with the better the chance of him reaching a massive Q rating! An intersting note is the use of the word "may" in the above quote it leads me to the impression that there is no cap on the potential of any player and only that the factors that affect gaining are used in at least a semi randon way when it comes to the player gaining attributes and ultimatly Q.
The best way is to take young players and play them with older players. Generally buy 17 y/o's and play them with 32 y/o+ players. You can do this in all matches league, player cups, friendlies and official cups. I play friendlies with 2 oldies in Defense 2 in Midfield and 1 in Attack with the keeper an oldie as well. A good tip is to buy old keepers as they will retire much later than other players and this will free up the amount of transfers you can dedicate to young players and players that have reached their full potential. Also keepers will generally reach an older age than other positions so you can increase your average age of your starting 11 this way! The way you train youths is different from the way you train older players although I have not got there myself this years champions leauge winner told me that he needed to increase the age of his starting line up to above 28 years old so that his star players kept gaining, if not he felt that they stopped at around Q88-Q90 but after this change they went on to becone Q95+ players. Try to play your players in as many games as possible including league games as players seam to gain the most in important games! A rule of thumb is that if your players have not reached Q80 by 20 years old then get rid of them!
;) There are some teams that reguarly produce youths that appear to be on steriods the quest at the moment seems to be a Q90 18y/o although I doubt it to be possibe. Gains of 6-10Q a season are indeed possible if you train your players in a certain way. Before I go on do not get to excited as it is not possibe to do this with 11+ players at the same time. First you will need alot of old players and preferably with a Q of 75+ (the aim is to get these players to gain very little hence the age and the Q) then you play all of you games league, cup and friendlies with 7-8 old players and 3-4 youths always positioning a youth between older players and substituting them halfway through each game played!! The gains you see will be amazing! Do not forget to put your best youngsters as subs it helps a lot!
All of the top teams have almost all 5 star players believe me I have scouted many of them! If you do not get a high star value then the players potential will be lower and this will effect the eventual maximum Q of your team. as the old manual confirms porential will affect the speed of a players gains and how far they can advance! One of the best rebuilders and youth murders I know put it like this "i know stars arent that important in the game they just give more chance of gaining at the peak such as instead of Q92 you could get Q96 and so on, but that doesnt mean lower stared players cant get there, just less likely. i have a Q96 3.5star def and a Q94 4star keeper and i did have a Q97 5star mid before i sold him, but the thing ive noticed is the 5star player seemed to keep gaining i think he still is, very close to Q98 now!" personally I agree that you can get a Q90 player from almost any star rating but if you want that Q96 player you cannot beat 5 stars! You may be in the position however that 5 star players are not what you need. indeed if you are playing the game for free I would not suggest you bother spending any time or ML money looking for them as ultimatly it will make little or no differance to your success or the fun you have playing ML. They are only important for making money by selling to other managers or is a long term project to be one of the very best teams in ML
There are two ways to buy any player, teamless and signed. For teamless players you must scout them many times with an "Excellent". I scout 8 times and want an average of 4.3 min, 4.5 will normally guarantee a 4.5-5 star player. With teamless players if you scout just once then the star value will almost always change after the players has played 8 games! bewhere! For signed players you can do the same as for a teamless if you are not sure how many games they have played. Alternatively you can wait until they have played more than 8 games and then you can scout them and their rating will not change. Some say 5 games is enough but I am still not sure. Many managers belive that star rating changes but IT DOES NOT!!!!!.
What Q should I aim to achive with my team? The best Q I have seen in a team was Q96.45 see link however a Q of 93 will generally get you to the top of quite a difficult league. Remember that Q is not everything (although without it you are up the creek without a paddle) may other factors will play their part! See other factors. If you are playing the game for free then you should be able to get a Q of 85-86 without any problem. A good Q for a team playing for free and accepting 100 open challenges every season is Q89. It would seem that the boundarys are being pushed back as Cyrus close to the end of season 80 had a Q of 96.82 very impressive see link. The more I play the game the more I think that it will be possible to get a team to Q98 with a lot of planing!
Each attribute has a different contributing value as below depending on the position of the player; Pos, Keep, Tack, Pass, Shoot, Head, Speed, Stam, Perc
You may also like to take a look at Ml Reports and the Team and Player Calculator.
As stated above there are two ways one is to sub in less experienced players to maximize gains and the other is to use your subs to win the match. If you want to win the match my personal opinion is that to create a raft of events that cover all eventualities. As follows; After 45 minutes create an event that subs any players in each position that have a fitness of less than 95 this way your team is playing at an optimum fitness level! It also helps replace any player that has be injured in a bad tackle but not so badly that the sim has subbed him. If you want to be really clever you can do this for every 15 minutes of the game. Once you have created events to take care of your teams fitness level you can create more events that sub any player that is playing poorly. It may be that one of your players is not matching up very well with the opposing number and by subbing him you are filling a hole. Either way if your player is playing badly then a substitution is not likely to make matters much worse and may make things better in stopping an goal that would have been or creating a goal that the previous player would not have been able to make.
So how important are team stats? If you are new to ML then your team is full of bots so not so much if you are in a high division then very important as every factor counts, if you are going to win trophys. This is not to say that they are as important as the overall team Q as this is the main influencing factor but if you want to win take care of your team stats. If you have read Baz's blog then you will know to train Attacking, Defending, Team play and Understanding first. However the type of pressure that you prefer as a defult may influence the team stat you train the most! If you buy more than 3 players per season then your team stats will go down and this is a major factor to consider in a rebuild. As a rule of thumb the maximum average team stats that you can achive is 90 for every stat although I have seen teams with averages of 93+. The loss of team stats for each extra player bought by a team after the third is as follows;
Spinner has confirmed that hidden attributes exist however not what they are or how many there are. The best info I could find on this subject comes in the form of a forum post see post although there are many this is the best in particular as Bozo is a vey astute manager and I take his comments seriously. Tere is a rumour that there are 6 but 2 are unused at the moment. From my own point of view my best guess is that there are 4 hidden attributes as follows; Flair, (spinner himself as good as confirmed the existance of this attribute. see quote) aggression/temper, (some players cosistaently comit more fouls than others and bullies show up in the table statistics, so seems like spinner is trying to point us in the right direction here too!) proneness to injury, (some players get injured more than others is it really just bad luck?) potential (this is confirmed as you can use a scout to isolate it) You may also included the teams hidden attribute of how well they play in a particular formation based on how often they play it! This seems to be a definate hidden part of the game as at one time there was talk of putting a meter so that you could see how well your team plays with any formation confirming the existance of this hidden team stat!
Rebuilding is one of the most talked about subject on the ML forums. Most managers would say it applies to a team that already has a good team but sells up and buy lots of young players at the expense of teamstats which are reduced by 3 for ever stat over 70. Some managers will do this because they have made some big mistakes with their team but most will do so in order to build an elite team that has the potential to go all the way to the top. From the very top teams that have been seccessful in ML you will find the list littered with rebuilt teams! A serial rebuilder put it to me like this when experimenting on the development version "im trying out doing a rebuild before i do 1 on the real game but its hard to replicate as i havent got the time to train at the optimum level such as keeping fitness as close to 100 as possible, higher Q oldies, oldies with 300+ league games as well as countless friendlies played which means my oldies on here are taking up to much of the gains aswell as a few other things i would be able to do on the real game. so i guess im doing a bit of both." from his comments we can see that old players are the key but they must also have played many leauge games and have a high enough Q so as not to steal gains from the young players!! Personally I do not feel that rebuilding in this way in the best way to go about things and by buying older players for 2-3 seasons before and then buying 4 youths every season for 3 seasons you can gain a very similar effect as what you can from a rebuild and avoid reducing your team stats. It is interesting to note that defenders tend to retire after mids and they retire after attackers so this may give you a clue as to which position to buy first if you wanted a gradual rebuild, remember the aim is to get all you players to their maximum Q at the same time!!
So you were thinking about buying your way to the top? Generally it does not work, you have to think that a really good player is going to cost over 300 million and that is if you can convince the top managers to sell them to you as what normally happens is they want to get rid of excess players that are waining for as much money as possible not to sell the best they have! There is also the problem of tax as you are allowed to make relatively small amounts before you are taxed at 50% so when you sell a player for a large amount if you do not reinvest the money then half is gone in taxes!!!!!!:( On the other hand having a small kitty can definatly affect how you play the game for the worse so my advise for any serious team is to save money slowly when you are starting out and save it for a rainy day if investing your 500 million that took you ages to save can win you the league or better then go ahead if not then it is better in the bank (even with the fortune tax) as that 500 million is really wortth about 800 million when you think about the tax you have paid to get it!
Ok so what do you look for when buying a player and as importantly how much should you pay? I asked this same question to a then up and coming Vietnamese manager who was kind enough to help me with many aspects of the game Thich Nhat Vy. Although I did not save his messages the most useful advice was that he only bought 4.5-5 star players, and he would not pay more tham double the value for a 17 y/o player and more than one and a half times the value for an 18 y/o player however after a player reaches Q90+ the sky is the limit! For me this was invaluable advise and I would recomend it to anyone. If you are looking to find how much to pay for a player consider that many of the high Q players will have been sold for cash and credits so the price you see on ML reports is unlikly to be correct! There are some other points to consider. I always look for flat stats and expecially a high perception and stamina as these are the hardest attributes to train. The Q rating in comparision to the players age is also important for me so generally I will look for 17y/o's of Q73+, 18y/o's of Q76+ and 19 y/o's of 79+ although I will often make exceptions (my current best player started of as Q69) this is a good rule of thumb! Some managers simply look for a low main stat as this will mean that the player will gain faster than others since it is the main contributor to Q see How is Q calculated. Finally if you are buying a sighned player it is a good idea to see how many fouls the player has against his name buying a player with a high temper hidden attribute will eventually lose you many games through him getting sent off! If you are being really really cleaver you might also try to isolate some players with high flair in their hidden attributes!! Generally the higher the playing average the better the chance of high flair although you must take into account where they are playing on the field as the wingers will have a higher percentage than the boys in the middle!!
When is the best time to sell a player? There is no best time however players increase in value sharply from Q78 and Q84 so this is normally a good time. Personally I prefer to wait until a player is approaching Q90 to sell them as you can garantee a good price but this is from a purly financial point of view. A better question to ask is what is best for your team are you building your final team? Looking to buy and sell to make money for a rebuild or even a first build? Your own goals for your team should be the deciding factor in your transfer dealings!
Do skills that do not contribute to Q have an affect? Yes for example perception in defenders does not contribute to overeall Q in fact it could be zero hwever even the old manual mentions "With or without the offside trap? Before choosing consider the following. How good is your team-stat Offside? Do you expect your opponent to play attacking or defending against you? How good is your defenders perception?" so from this we can asume that all attributes have a contributing factor in matches no matter what the position of the player! Things to look out for are; Tackling in Attackers which will allow them to intercept the ball and make more solo runs. Perception in all players but especially defenders as it obviously helps with offside and it would seem is essential for anticipating attacking runs. Heading in defenders only contributes .09 but will help your defenders to counter a header from the opposition attacker and also may get you a few extra goals when they come up for corners. Stamina is a low contributing factor in Mids so is nice to look for a high stat when buying as will allow more friendlies to be played! Generally Keeping is only useful for Keepers however a high keeping stat can indicate that a player has been trained to his peak so watch this one as an indicator when buying!
Player awards "We are pleased to inform you that Superman has been given the award The Golden Boot. Promotion "Congratulations with the fantastic result and your promotion!
A credit deal is where the price of the player will include a credit donation from one of the parties. This is all done on faith so a good idea is at least to check if the other player has ever bough credits as if they have not then they will not be able to donate any credits to anyone least of all you! It normally goes something like this. "I would love to buy your player but I do not have enough cash, would you consider 70% plus credits?" or the seller may come back to you and say "I would love to sell you this player but I am already paying a lot of tax how about a reduced price plus credits?" The advantages of using credits for transfers is that they act just like money without having to earn it in ML and it is also untaxed! It is the best way to distort the transfer market and buy your way to the top however it does cost you real money!! ;)
How do I post interesting text in the forums? It you wish to jazz up you forum posts then the following will be of help. Please note it works on the forum not on a blog. You may also wish to link to a team or a player if this is the case simply copy and paste the team or player reference directly into the post and it will automatically link to it! IE (Team:101147) or (PLAYER: 26768442).
Or if you want some interesting smilies try these: (first) (dance) (rofl) (banana) (roflmao) (sleepy) (x_x) (manic) (stubborn) (ninja) (yawn) (bandit) (island) (pizza)
Quotes and useful messages from others ![]() Crazy Lion wrote:
Hi and congrats on winning the champions league!! I have been studying the top teams for a few seasons now so that I can make some desicions as to how to start the team that I want to build in manager league however your team is the most interesting I have come across. Sorry to ask you but did you gamble everything on winning the champions league when you had never won the division? I ask as you have obviously played weekened teams in the league consistently with an aim to increasing you average Q. My only other question is does the age of the keepers you have matter if they are under 32y/o in relation to increasing Q of the team? I always thought that "oldies" needed to be at least 32 y/o however you seem to have broken that mould. Congrats again on your win and thanks in advance for any reply as I am still learning, please do not feel you need to reply as I am sure you must have many mails like this but if you do thanks. Hope your next season is a good one! Regards Crazy Lion ![]() ![]()
Probably the best advice about gaining I have heard in ML posted in forum by Sir A-K "overload ur team with oldies, buy players with well balances stats and stars and the rest is luck, have a playing average of around 29+
Again from AK on how to train keepers
Hi AK long time no here looks like your grand plan is coming along very well the money is certainly totaling up and your players are very consistent with their gains.
I was hoping for some advise.... My problem is that I cannot get my keepers to gain in the same way as my other players I realize that I do not get +8 gains on a regular basis however 6-7Q per season for individuals is not uncommon and I tend to train 12-15 players at any one time so am happy apart from my keepers. It comes to my other point of all of the managers I know you seem to do the best with keepers! I was wondering if you had any advise you could give me. Would playing 3-4 oldies in defense help a keeper but is this necessary? I guess you must sub him (although I use all my subs for outfield players)right? I am guessing keeping the average age above 29 y/o at all times will help. Have i missed anything as I thought it was just bad luck but the same pattern of poor keeper gains has happened in DEV almost exactly! Any pointers would be greatly received. Cheers Mate Regards Crazy Lion ![]()
Some of the info here is a little out of date however not so much that it will seriously affect your chances in ML. I have considered colating all of the info as Baz has done however feel that this would be to betray the work of others so have including the referances here below instead. In time I will add in my own words to the above blog which will update any out of date info and at which point this links list will become more of a bibliography. GL reading ;)
Baz's Blog Team and Player Calculator Spinners Blog Achievemnets in ML Stadium Upgrades Ml Reports Mobile manager Old Manual Prematch prep1 Prematch Prep2 Tactics Rebuilding Money and Economics in ML Frequently Asked Questions Stadium Upgrades Consistency for Players Building A Great Team Starting Out In ML Team Training
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