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ML 2.0 - My list of possible improvements (24/08/2009 12:00) |
First of all, I have now become used to the new look. However, there are several things I believe could be changed to the better. Some of these items I have stolen from different threads in the forum, others I have actually thought of myself, believe it or not. First of all the custom cups: - The kick button needs to be re-implemented....NOW - Q-limits should not apply to the creator of the cup. It is called custom cups, as in the setup is customized. So let those who creates (and pays) for the cup set the rules for the cup themselves! - Do not show the setup for the next round before you have seen the result of the current round.
The TeamSetup page: - The formations (still there are far too few of them) should be displayed as they are on the field. In the future I hope that we have the possibility to choose 3-2-3-2 as a formation. Then we need to have a proper graphical lay-out of the formations. The way they are displayed today makes it easy to believe that the formation is quite different from what you choosed. - When selecting captain etc you shouldn't have to drag a player from the 'field'. A dropdownlist with the selectable players would probably be the best solution, while keeping the drag and drop as a option (also from playerlist, not only the field) - Fitness shown on the field for each player would make it easier to select the team while playing those darned boring friendlies (when will this madness stop??)
Information Cards (popping up while hovering) - There should be an option to turn these off, perhaps with different settings per page, ie at the general page you want them off, while on other teams' pages you want them to appear, and likewise in the table section.
Gains and performance - It seems team training gaining has increased. Will we end up with div1 teams with Q95 avg and 99 avg in team training? - Individual gaining is slower, and that is a good thing. However I still think most gains should come from training. Today I still haven't seen much gaining from training. Friendly-gaining is slower. But cup-games gives almost nothing at all. It is almost as friendlies gives more atts than cupgames, anyone else experienced this? - Performance of keepers and defenders seems to be adjusted a tad bit. I believe it should be adjusted even more as I find it hard to believe that middies and strikers always have higher avg performace than defenders and keepers through a season...
Medic center and Lawyers - Why on earth have these under 'stadium' instead of under 'employees'?? I cannot see the logic (yeah, I've heard it's an 'upgrade', but still....)
General - I mostly use my laptop when playing. This means huge amounts of scrolling, and during my time on Dev before 2.0 was launched, I missed out on much information due to fact that it was further down on the page. Spinner says this is now a design which gives you more the 'game' feeling, and less internet-feeling. Well....design it so that we don't have to scroll as much in the game as we have to when reading a newspaper on the Internet! - Why do you have to go to your 'public' teampage to view certain things about your team? I fail to see the logic here as well.... - Those who choose to add the transfer threads to their favourites, should see them on the frontpage as well - My gut-feeling tells me that Fifth-season has made a bad decision spending so much time on a new design vs spending more time on the functionality. I believe (of course I do not have the correct figures) that many of the managers who have been paying real money for this game has either quit already, or is struggling with motivation at the moment. At the same time, it seems the younger generation who plays this game for free without buying credits, are ravishing fans of the new design.... Let the coming updates be of the kind that improves the depths of the game, not the shallow design and colours and nice pictures. |
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