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Barkeeper's ML Knowledge DB (13/09/2008 07:07) |
Barkeeper hasn't logged on this season so, just in case he has left us ![]() I forgot that Giuseppe Sole's blog already has this info copied ![]() Matches: Penalties: - Starts with penalty taker and continues down the positions Training camp: Fitness: Basic standard: +1 High standard: +3 Luxury : +5 - The max fitness you can gain is if you put a player with stamina 90 or above at rest (9 points), have the option luxury during the camp (5 points), and four slots on rest in team training (4 points). You then get 9+5+4 = 18 points. Key knowledge: - The camp in round 30 and 35 should not be abroad, because morale is reseted at the end of the season nb: exception if there is important playoff matches Individual Training: Fitness: From training: +2 From rest: +(Stamina-points/10) nb: rounded down - If a player is rested at training he gets both +2 and 10% of stamina. (He then of course don't train, and can't gain attributes) - If a player is not resting he only gets +2. (But can gain one attribute in the skill he is training) Season gains: 0-10: Poor nb: Subjective 10-20: Ok 20-30: Good 30-40: Great 40+: Excellent Key knowledge: - Lower stats gain in theory faster, but what stats that increase in matches are very player-dependent - Best way to gain stats throughout the season is friendlies - The term "High Potential" is given to players how have/thought to have the ability to gain alot of stats - Even though you gain the most with friendlies, what stat the player gains is somewhat random, with normal traning you can select what stat the player shall have a possibility to gain in. Less total gain, but possible gain in key stats, that can result in a higher Q-rise compared to just playing friendlies and resting your players. Team Traning: The important four: - Attacking nb: not counting morale - Defending - Understanding - Teamplay Key knowledge: - Keep the important four high (80+) - Should be able to keep four other stats at a 75+ level - Consistency is important, focus on four selected stats over time nb: but can trow in a rest or morale now and then when needed - Match reports holds important clues on how your team is doing in certain team related skills; trow-in, corner ect. - Morale is reseted to 50 at the beginning of the season, the other team training stats stay the same - Morale is of great importance, and some managers focus on this at the beginning of the season - The offside stat is thought to both make defenders better at offside, and make attackers avoid offside nb: uncertain about attacker effect - No point in giving your team stats info to other, keep it a team secret - You can not decrease in a stat you are currently training - The purchase of a player will see each team attribute (except for morale) reduced by one if it is above 70. Therefore the purchase of a player can see you lose 9 team attributes if they are all above 70. Tactics: Tackling: Soft tackling: Positive: Less fitness-loss, less fouls Negative: Risk of not making key tackles Normal tackling: Positive: Make more of those key tackles Negative: greater chance of fouls and fitness-loss Hard tackling: Negative: The trade-off tackles won vs fouls/fitness doesn't pay, avoid <- nb: Subjective Captain: - Age and Perception plays a role - Age over 27 is preferred - Thought to bring a positive effect to the teams players in the same position as the captain, eg. the defensive line if the captain is a defender Freekicks: Own half: Defensive player with best passing skill Opponent half: Trade-off between passing and scoring, and possibly perception Penalty: - Best scoring Youth academy: List over the minimum Q the youth player you receive at seasonstart, depending on your current division and youth academy upgrades: Division 1: Basic grounds: Q68 -> Normal grounds: Q69 -> Improved grounds: Q70 -> Fully equipped: Q71 -> Top notch: Q72 -> Division 2: Basic grounds: Q67 -> Normal grounds: Q68 -> Improved grounds: Q69 -> Fully equipped: Q70 -> Top notch: Q71 -> Division 3: Basic grounds: Q66 -> Normal grounds: Q67 -> Improved grounds: Q68 -> Fully equipped: Q69 -> Top notch: Q70 -> Division 4: Basic grounds: Q65 -> Normal grounds: Q66 -> Improved grounds: Q67 -> Fully equipped: Q68 -> Top notch: Q69 -> Division 5: Basic grounds: Q64 -> Normal grounds: Q65 -> Improved grounds: Q66 -> Fully equipped: Q67 -> Top notch: Q68 -> Division 6: Basic grounds: Q63 -> Normal grounds: Q64 -> Improved grounds: Q65 -> Fully equipped: Q66 -> Top notch: Q67 -> - If due to retirement you get less then 17 players you will get random player(s) to fill it up to 18 players. The player from your youthsquad will follow this list, but if you get a random player that is 17, he might be worse. Season change: - +15 fitness to all players - Player stats decrease, which can result in quality decrease - Older players might retire, this is random, goalkeepers stay longer then the other players in general - All team stats reduced by 2 nb: uncertain - Standing bids are removed - Team is declared bankrupt if it got a negative balance of 5.000.000 Awards: The Golden Glove: Awarded to best performing goalkeeper in each department The Golden Ball: Awarded to best performing defender in each department The Golden Statuette: Awarded to best performing midfielder in each department The Silver Boot: Awarded to best performing attacker in each department The Silver Cap: Awarded to best performing 17 year old in each department The Golden boot: Awarded to the topscorer in each department The Platinum Ball: Awarded to best performing player in each league The Platinum Boot: Awarded to topscorer in each league - The manager is awarded with 1.000.000 and 3 credits for each award one of his players get. - The Platinum Ball and The Platinum Boot gets awarded with 2.000.000 and 10 creds. - Getting a Platinum award precludes a player from receiving any other award ie if a player receives the Platinum Boot then he will not receive the Platinum Ball nor the Golden Boot nor the relevant Top Player Award (generally the Silver Boot). - The awards are given out after the last 21:00-training of the season. This is the training just before the 09:00 training when the season change occur. Financial situations: Edited from Guissepe Sole's blog to bring it up to date First is the english word, the second is the norwegian word, and last the amount, in millions. - Bankrupt/Konkurs: -0 - Very poor/ Veldig Fattig: 0-20 mil - Low Wealth/ Fattig: 20-50 mil - Average bank account/ Midt På Treet: 50-100 mil - Wealthy/ Velbeslått: 100-150 mil - Rich/ Rik: 150-200 mil - Very Rich/ Veldig Rik: 200-250 mil - Stinking Rich/ Stinker av penger : 250-300 mil - Filthy Rich/ Steinrik : 300-400 mil - Ridiculously Rich/ Røkke-rik: 400 -500 mil - Insanely Rich/ Usannsynlig Rik: 500-750 mil - Made of Money/ Laget Av Penger: 750-1000 mil - King Midas/ Kong Midas : 1000 mil + Thanks to all that help from the guys in the norwegian forum! Transfers: "This player does not wish to move to your club until he is better." - Your team avg. is more then 9 points higher then the player's Q. "This player does not wish to move to your club until the team has improved." - Your team avg. is 9 (sometimes 10) points less then the player's Q. Taxes: Taxes are paid during the season change. Taxes are only paid for profit over 2 mill, according to following table. 2 mill profit: No tax on these 2 mill. 2-5 mill profit = 10% taxes (300k) 5-10 mill profit = 20 % taxes (1 mill) 10-20 mill profit = 30% taxes (3 mill) 20-50 mill profit = 40% taxes (12 mill) Above 50 mill profit = 50% taxes The way the taxes are calculated are the following: With a profit at 60 mill you pay: Zero on the first 2 mill, 10% on the next 5 mill, 20% on the next 5 mill, 30% on the next 10 mill, 40% in the next 30 mill and since you got 10 mill over 50 you pay 50% of those 10 mill. This would equal: 300k + 1 mill + 3 mill + 12 mill + 5 mill = 21.3 mill in taxes. If you got 12 mill in profit you would get 300k + 1 mill + 600k (30% of the 2 mill over 10) = 1.9 mill Vip boxes: 1. div: 200 per seat 2. div: 150 per seat 3. div: 100 per seat - You will not get anyone to the vip boxes if your club is lower then 3. div. - With 500 vip seats in 3. div you'll get 100 * 500 = 50.000 Stadium upgrades: Capacity: 5.000 - 10.000 1.500.000 0 cred 15 rounds 10.000 - 15.000 3.000.000 1 cred 20 rounds 15.000 - 20.000 6.000.000 1 cred 25 rounds 20.000 - 25.000 9.000.000 1 cred 30 rounds 25.000 - 30.000 12.000.000 1 cred 30 rounds 30.000 - 35.000 12.000.000 1 cred 30 rounds 35.000 - 40.000 12.000.000 1 cred 35 rounds 40.000 - 45.000 12.000.000 1 cred 35 rounds 45.000 - 50.000 12.000.000 1 cred 35 rounds 50.000 - 55.000 12.000.000 3 creds 35 rounds 55.000 - 60.000 12.000.000 3 creds 35 rounds 60.000 - 65.000 12.000.000 5 creds 35 rounds 65.000 - 70.000 12.000.000 10 creds 35 rounds Lighting: None - Basic Lights 1.000.000 0 cred 10 rounds Basic Lights - Floodlights 2.000.000 1 cred 10 rounds Floodlights FIFA-MAX 2000 4.000.000 2 cred 15 rounds Heating: None - Soil Heating 2.000.000 0 creds 10 rounds Soil Heating - Extendible roof 4.000.000 2 creds 30 rounds Scoreboard: None - Manual 500.000 0 cred 5 rounds Manual - Digital 1.000.000 0 cred 10 rounds Digital - Video Wall 2.000.000 0 cred 10 rounds Video Wall - Plasma Screen Wall 5.000.000 1 cred 10 rounds Clubshop: None - Small 200.000 0 cred 3 rounds Small - Medium 500.000 0 cred 6 rounds Medium - Large 1.500.000 1 cred 9 rounds Restaurant: None - Fast Food 400.000 0 cred 4 rounds Fast Food - Pub 400.000 0 cred 5 rounds Pub - Restaurant 1.000.000 1 cred 6 rounds Restaurant - Luxury Restaurant 3.000.000 2 creds 10 rounds Youth Academy: Basic Grounds - Normal Grounds 2.000.000 0 cred 15 rounds Normal Grounds - Improved grounds 3.000.000 1 cred 20 rounds Improved grounds - Fully equipped 4.000.000 1 cred 25 rounds Fully equipped - Top notch 5.000.000 1 cred 30 rounds Training facilities: Simple grounds - Normal facilities 1.500.000 0 cred 15 rounds Normal facilities - Improved facilities 3.000.000 1 cred 15 rounds Improved facilities - Excellent facilities 6.000.000 2 creds 20 rounds Parking: Small Car Park - Medium Car Park 3.000.000 0 cred 15 rounds Medium Car Park - Multi-storey car park 5.000.000 2 creds 15 rounds VIP boxes: 0 VIP Boxes - 500 VIP Boxes 2.500.000 1 cred 10 rounds 500 VIP Boxes - 1000 VIP Boxes 3.000.000 3 creds 15 rounds 1000 VIP Boxes - 1500 VIP Boxes 4.000.000 5 creds 15 rounds 1500 VIP Boxes - 2000 VIP Boxes 5.000.000 7 creds 20 rounds 2000 VIP Boxes - 2500 VIP Boxes 10.000.000 10 creds 20 rounds Advertising space: No ads - Simple ad boards 1.500.000 0 cred 10 rounds Simple ad boards - Metal Boards 3.000.000 1 cred 15 rounds Metal Boards - Rotating Signs 6.000.000 3 creds 15 rounds Rotating Signs - LCD boards 9.000.000 7 creds 15 rounds ML "Hacks": How to look at rankinglist for departments: http://www.managerleague.com/ml/rankings.pl?ranking=top_scorers&division=2&department=4 This will show the topscorer list for division 2 department 4 (2:4). To select another department just edit the division and depratment numbers. How to look at rankinglists for leagues: How to look at rankinglists for departments in other leagues: http://www.managerleague.com/ml/rankings.pl?ranking=top_scorers&division=2&department=4&league=1 |
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