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Catalynuxs BlogSee all entries in this blog
Stadium income and attendance (11/07/2012 19:44)

     This blog is about financial aspects of the game. If you are interested in learning about other than financial aspects of the game you should most certainly be reading the following blogs: 

 

 

                        managerleague.com/blogperma.pl  and                                           managerleague.com/blogperma.pl

 

I've been here, on ML, for mor than two years (that's more than 24 seasons), for some reason, i never managed to get a 86+ Q average team, but if u can't get past the fact that i'm by far one of the least succsefull, you shouldn't probably be reading this blog. In the seasons spent here, i've learned that money is the most important aspect of the game, because they offer you the greatest liberity to develop a top notch team.  Beyond selling 75 credits every season and playing all 201 friendlies  (yes, one can play 201 friendlies for sure, at least for now) at home, methods than can bring in a players acounts between 79.05 and 99.15 milions per season, but are not accesible to every player for different real life financial issues, are two other solutions: raising youngsters and  stadium income. As i was never good at raising youngsters i won't be talking about that. No one should be teaching others to do something they've never done. And as from time to time, users (like me) that can't raise "monsters players" or "monsters teams" ask themselfs for alternative ways to earn in-game money, i will be presenting here the amounts of money you can get from supporters. My main goal here is to present you various stadium income from various teams,  if there will be teams willing to help me out please private message me. This blog post will contain 3 major parts, one that is already proven, and two that will give me something to use my brain on this summer holiday.


I have ignored on purpose tv-income, vip boxes income and advertising, as they are not following the rules i will write about. But i consider to talk about them too, in the future.

 

Part I:

I will start this part on some basic theories  (that we, or at least I, know for sure they are true):

1. Attendance, stadium capacity, prices and income are numbers.

2. Income= prices*attendance (1) and attendance<=stadium capacity.  If attendance is bigger than stadium capacity, can't be materialised in money because supporters outside the stadium won't be spending money on tickets, food/beverages or on clubshop items (at least not in ML).

3. The prices in ML are calculated this way:

a. ticket prices are a number that is always equal or bigger than 5

b. clubshop prices are determined with this formula: clubshop price= (clubshop quality*percent1)/100 (2)

i. there are 3 clubshop types: small, medium and large. Each type has an own number to be completed in the formula (2) above:

-for small you replace clubshop quality with 3

-for medium you replace clubshop quality with 6

-for large you replace clubshop quality with 9

ii. the percent is the number you chose when you name the price in the stadium list and it is a number between 35 and 300

I will offer you here an example: let's say we have a medium clubshop and set the percent at 200. clubshop prices=6*200/100 and it equals 12. That means that every player that owns a medium clubshop and sets the profits percents at 200 gets 12 ML $ for every attendant at the game (plus the ticket price and the restaurant prices, but we are getting there too)

c. now restaurant prices are very similar to clubshop: restaurant price=restaurant quality*percent2/100 (3)

i. there are 4 restaurant types: fast food, pub and luxury restaurant. And as the clubshop, each one has an own unique number which can be used in the formula (3) above:

- for fast food you replace restaurant quality with 2

- for pub you replace restaurant quality with 4

- for luxury you replace restaurant quality with 6

- for luxury restaurant you replace restaurant quality with 8

(I got too thank Hindustani - managerleague.com/ml/teaminfo.pl  for his help on the restaurant types and prices)

ii. percent is absolutely similar to clubshop and it's a number between 35 and 300 that you set from your stadium page

Example: let's say we have a luxury restaurant with the profit at 50: restaurant price=8*50/100=4 and it means that if you have a luxury restaurant and the profit is set at 50 percent you will get 4 ML $ for every supporter attending the game. 

d. To summ up, prices=ticket price + clubshop price*percent1/100 + restaurant price*percent2/100 (4)

4. We includ the formula (4) in formula one and get the following formula:

income=(ticket price + clubshop price*percent1/100 + restaurant price*percent2/100)*attendance

Example: Let's assume we a have a 35K stadium, a large club shop and a luxury restaurant. We set the prices in the following way: ticket price=5, clubshop percent(percent1)=300,  restaurant profit(percent2)=300 and we assume that attendance is higher than 35K, let's say 42 3761 ( we are not able to determine it, because the formula to calculate it is way more complex than we think, but we will get there too). Now given the fact that attendance is higher than stadium capacity, we only get money from the supporters that enter in the stadium and the rest of them are neglectable, that means we have 35K supporters that pay the prices we have set and

income=(5+9*300/100+8*300/100)*35 000=(5+27+24)*35 000=56*35 000=1 960 000 ML $ . Not bad huh?

 

I want to mention that the profits and ticket prices listed here are just to give you an example on how this formula works and this are by no means mandatory prices for anyone's team.

 

 

 Part II:

Now we come to a more difficult part, the second one: "How we determine attendance?" I want to start this part with the following statement: "I sure as hell don't know how, and I do not pretend that i will ever get this 100 percent right. This is only a suppositon of mine, that will later be denied or confirmed as a resonable one(if that will ever be the case, but i have my doubts)."

In an earlier post, Spinner mentioned that attendance deppends on the following things:

Home-div  - c1
Home-pos - c2
Away-div  -  c3
Away-pos - c4
Ticket-price - c5
Food-price - c6
Shop-price - c7
Scoreboard-quality -c8
Parking (if the capacity is 30k or more) - c9
Match-type (Champions League games pull more than a normal league match etc etc) but we will neglect this for reasons you will find below
There is also a Team-Q bonus-parameter in play.... c11

 

As i mentioned before: Attendance is a number. Whenever this number is higher than our stadium capacity is good (but not perfect), whenever is lower is bad.  Why is not perfect? Because if there remains 10k peoples outside the stadium gates, with their money in their pockets and not in our account is not something we desire. So this  challenge's purpose is too find out how to keep stadium full and the number of peoples near the gates to a minimum.  Some of you may have already red this, in a forum post, about attendance. Things are a bit different here, than in that post, but not entirely. This time i noted the things on which deppends the attendance, with "c"'s (from coefficients, because later on, this is how i will use them) and made some other minor adjustements (which some will not even note).


1.  We know for a fact that attendance is a number that depends on the variables listed above ( by Spinner). Now, we assume that the equation of which solution is the attendance, which from now on will be noted with y, is a linear equation (y=c1*X1+c2*X2+...c10*X10) with 10 variables (but i'm 99% sure that is not just a linear equation, but still it won't do any harm, at least that's what I like to belive for now)

2. Coefficients:


a. There are only 7 divisions. That means c1=c3={1, 2, 3, 4, 5, 6, 7}
b. There are only 16 positions a team have. That means c2=c4={1, 2, 3, 4, 5, ..., 15, 16}
c. Ticket price is always higher than 5. That means c5>5
d. Shop and restaurants profit is a percent between 35 and 300. That means c6=X7={35,36,37..., 298, 299, 300}
e. There are 5 different Scoreboard-qualities a team can have. That means c8={1, 2, 3, 4, 5}
f. There is the parking, which can be neglected if the stadium capacity is lower than 30k , however if the capacity is higher than 30k we have 3 types of parking. That means c9=(1, 2, 3}
g. There will be only one match type this time:  league match. I excluded friendlies and friendly-cup matches on purpose because these rules do not apply in this sort of matches. And still on purpose i exclud the other 4 match types that were found on the forum because in all matches except league ones, the income is shared between both teams (in different percents, i supose) that play the match, and that prove that those matches contain more variables than we considered in the beggining. League matches is the only match where the home team gets all the income.
h. Team quality is a number somewhere between (let's say) 60 and 99. That means X11=[60;99] But there is an issue here: is the average Q of all players in your squad or the average Q of best 11 you can use?
 

3. Variables:

a. As we can see, the equation has 10 variables to be determined and to solve a degree 1 equation with 10 variables we need 10 examples (with determined coeeficients)

b. Every resonable research has at least 3 or 4 sets of datas, that are aproximately match eachother. And if they do not match eachother proves that my second part was incorect.

Part III:

In this part i will need players, that are wilingly gather sets of data that i will use to solve the equation presented in part II.

For players who are willing to help me, i will need the following information:

1. Is your stadium full? If the answer is yes, you won't be able to answer corectly to the question number 2.

2. What is the exact attendance you had in the match?

2. Is your stadium higher than 30k? (if answer is no, skip to step 5)

4. Specify the quality of the parking lot you have (small, medium, multy story, automated)

5. Specify your division and the position you ocupy before the game is played

6. Specify the position the position occupied before the match by the team u play with

7. Specify the ticket price, clubshop percent and restaurant percent u have set before the match.

8. Specify the average quality on your team (the one displayed on the team details page)

9. Specify the average quality of your first 11 (the one displayed on the setup page)

 

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