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10.000 Teams! Price-slash on credits, reward to everyone and good news! <--Back
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10.000 Teams and Managers!

We are extremely happy to announce that we have reached a great milestone here at ManagerLeague Headquarters.
10.000 teams is a great number, and we hope to see the community keep growing for a long time.
We appriciate the work done by those of you who have referred a lot of players, thank you!

#10.000
The lucky team to sign up as #10.000 was Boss Bydzia, Managed by Tomiking,
and he will soon be rewarded with a set of 100 credits. Hopefully they will be put to good use!
And if he is a good lad and puts his name and address in his My Account-page, a t-shirt is on the way!

Everyone
Everyone else gets 5 credits for starters, so there you go, 50.000 credits being handed out, but keep reading...

Since we have reached this magical number of 10.000 teams, a little reward / surprise is in order.
I am happy to announce that the surprise contains both a little update to the game, an impact on the balance of the game,
and an outright big money-saver to those who continue, or begin, to support us by buying credits.

Slashing the price on credits!
We are, as of right now, slashing the price on credits in two.
Naturally, we hope this will make it a lot more affordable to everyone,
and certainly reduce the great cost that some of our most eager players have suffered.

Reduced Decay
Another modification that is being uploaded at midnight, is a drastic reduction in the DECAY-effect.
It means, if you used to be hit every second season before, you should not expect to be hit more
often than every fourth season or so. The decay-effects of both time and home-games have been reduced.

Important change in the game next season to improve the balance
We would also like to use this opportunity to announce an important change in the game:
As of next season, there is a limit on how many credits, or rather how many friendlies, a team can play per round.
The limit is set to 6 friendlies per round, so a max limit of approximately 200 friendlies per season.
The reason for doing this might be obvious:
- It will help restore the financial balance of the game
- It will limit the "purchasable" boost and advantages to a level where more people can compete, as you can't spend more than just over 200 credits per season.
- Combined with the slashed price on credits, it should mean a lot more players should be able to compete on a higher level
- It will reduce the top-teams ability to sit on so many good players, as the wages will be more of a factor with less friendlies to depend upon.
The limit comes into play at the beginning of the next season.

Referral change
Since we are now selling twice the credits per buck, referrals have been cut in two also. So a sale of 1 Euro will give the same amount of credits to the referer as before, not twice as much.

We hope you will take this opportunity to support us and purchase some credits for your team, at half the price.
10 Euros will now get you a full 80 credits, which should be close to plenty for an entire season.

Good luck in the league this season, and I hope you will be happy with the announced changes.

On behalf of the ML-Team

Spinner



Written by Spinner 21:55 22/06 2006

This article has been read 3472 times.
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15 comment(s)
By : DeeDayGreat to hear!!!   22:12 22/06 2006
pictureIts such a great game I had no doubts about 10000 people signing up.

I can see it getting close to 1million people in a year or so

By : Nadar   22:29 22/06 2006
pictureCongratulations everyone and especially those who put in a lot of effort in this game

By : Sir Johnny   22:55 22/06 2006
pictureAmazing, and I this is just the beginning Keep up the great work, Spinner!

By : HowieYour own heading...   23:58 22/06 2006
pictureThink the friendlies limit should be implemented asap like the updates still think decay sould be repairable

By : Dag-Eilev FagermoYour own heading...   00:32 23/06 2006
pictureI thought you just made a mistake when I got 200 credits last night. LOL! But I can see it now. Keep on the good work Spinner and congratulations with 10.000 members! It feels great to be in the top 16!

By : CmYour own heading...   02:11 23/06 2006
pictureWould reducing the number of friendlies actually harm lower down clubs as they wont be able to catch up anywhere near as fast. Would a reverse sliding scale on divisions be more sensible with the aim of addressing the balance?

By : AntjieYour own heading...   06:19 23/06 2006
pictureyay i can buy more kredits for less, nice improovements spinner

By : CermitYour own heading...   09:29 23/06 2006
pictureYupeeeeeeeeeeeeeeee

By : HowieYour own heading...   10:41 23/06 2006
pictureTo be honest I dont think 10k is amazing, that is a compliment to the well layed out foundations of this game its got true potential and I can see this game having a lot more then 10k within the enxt few months

By : rAzoresGood but...   10:58 23/06 2006
pictureGood improvements but... I'm eager to see some ideas about national teams. I've posted some in the forum to help a bit Winky

By : Timmer10000!!!!   10:53 24/06 2006
picture10000 players! ML best game ever

By : miss_spoonsfabulous...   23:41 25/06 2006
picturecongratulations to everyone for all the referring (esp johnny)
SPINNER I LOVE THIS GAME - THANK YOU
The updates are great and i think more people will buy creds now for sure!

But im mostly loving the fact that so many new teams are now asking ME for help! haha prob not the best idea but i like that i can send them to the forums/FAQ or chatroom for answers - i look so clever Winky
and lastly.............. LOVING THE MLCHAT everyone should come chat to me!

edit: (wow have we always been able to edit our posts? fabulous)

By : SpinnerEditiing   12:29 27/06 2006
pictureHehe, no, thats a new feature actually

By : Kostas_AngelopoulosYour own heading...   23:21 28/06 2006
pictureGreat game, having fun trying to promote each season and failing misserably. Will get to it one day hopefully!


PS: Easy way to get teams to 1m, promote it in China!

By : Sir JohnnyChina?   00:30 29/06 2006
pictureYay!! Cool, can you translate ML to their language? LOL....

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