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Season 7 <--Back
Season 7

Update
The formerly announced update in regards to Average Age on the team is hereby delayed until season 9. So everyone has 2 full seasons to prepare.

Once again, we are getting close to the end of a season, and the beginning of a new one.

First and foremost, congratulations to MrBlack, manager of Reservoir Dogs, who enters into our Hall Of Fame as a League Champion. Well done, my friend!

With that out of the way, the schedule (in CEST as always

Mon (20th) : Rounds 30 (normal round) and 31 (playoffs)
Tue (21st) : Rounds 32 (playoffs) and 33 (playoff finals)
Wed (22nd) : Rounds 34 (League Cup finals) and 35 (Department Cup finals)
** Do not forget the Training Camp in round 35!
Thu (23rd) Rounds 36 and 37 (nothing happens, except friendlies and training)
Fri (24th) The season ends, and the server goes into update-mode, and the game is inacessible for a while. When the server allows you to log in again, the game has passed into season 7.
Saturday and Sunday : Custom Cups as usual
Monday 27th of February :
- Training at 09:00 (so it is possible to regain fitness lost in the custom cups).
- The first League match happens at 15.00.

Updates, fixes, improvements and features

As always, there has been some action on the development-side of the game. Here is a brief overview of changes, additions and improvements:
Economy-related issues
+ High Q players now require a little higher salary
+ New step-based tax system, better for the poor, slightly worse for the stinking rich ones:
+ + 0-2.000.000 : 0 tax on this amount
+ + 2.000.001 - 5.000.000 : This amount is taxed 10%
+ + 5.000.001 -10.000.000 : This amount is taxed 20%
+ + 10.000.001-20.000.000 : This amount is taxed 30%
+ + 20.000.001-50.000.000 : This amount is taxed 40%
+ + 50.000.001 -> upwards : This amount is taxed 50%
+ Financial summary page updated to new tax model
+ Player values have been adjusted to better reflect their market value

GUI / Design issues
+ Wrong alignment on team setup screen for some skins and browsers fixed
+ Radio button and checkboxes now look better in IE (requires forced REFRESH (F5) to get new stylesheets)
+ Various smaller GUI enhancements and fixes like padding, borders and other corrections / additions.

Cookie / Security Issues
+ Having the wrong date / year / timezone will no longer prevent you from logging in
+ You are now automatically logged out if you have been logged in for more than 8 hours

Match Simulator Issues
+ Extra logic added to avoid 12-0 type results regardless of overwhelming teams / lots of injuries etc etc
+ Having a too low average age (Less than 24) will now give a team penalty DELAYED UNTIL SEASON 9
+ Balance issues regarding a very poor team versus a very good team have been improved
+ Balance issues regarding two very poor teams have been improved
+ Risk of injury from matches has been increased
+ Changing playstyle in events now work 100%
+ + Please note: Just altering shooting, tackling, playstyle and offside-trap will not print anything in the match report, it is not something very visible to comment on.
+ The model for handeling cards has been modified quite a bit. In effect, playing HARD / NORMAL TACKLING will now increase the chance of fouls and cards more than before.

Training / Ticker Issues
+ The hidden attriute TEMPER is no longer reduced with age between seasons
+ Risk of injury from Training + Training Camps has been reduced noticably

Payment Issues
+ Referral credits are now handled correctly after manual payments (i.e. net-bank)

Various Bugfixes
+ Weakness in new chat fixed, you can no longer send an empty message
+ On rare occasions, an invalid transfer status could be set

Other changes
+ New teams joining will now get the topmost available slot in that department, not a random one.
+ There is now a link on the Transfer-page for reporting suspicious bids. This will mean the designated Forum will be closed.

New Section
+ Team History
+ + Trophies
+ + Biggest wins
+ + Historic losses
+ + Team History

Languages
+ The game will now be available in Swedish (Thank you, Mattias!!)

Admin / Backend issues
Not for public review


That concludes the list of changes / modifications / improvements for Season 7, and we feel fairly happy about them.
It has also been decided that we keep the price of the credits at this low level for at least another season, maybe longer. We have now passed 6000 teams, and are growing faster than we did last season, so things are looking good! Stay with us, and if you buy any credits, thank you for your support!

Please leave your opinions about the updates as a comment below.

On behalf of the ML-Crew
- Spinner

Written by Spinner 16:36 20/02 2006

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62 comment(s)
By : IsildurXYour own heading...   17:24 20/02 2006
pictureNice changes. Will be interested to see how the 24yo rule and the more injuries part will affect our teams

By : Milford CubicleYour own heading...   17:29 20/02 2006
picture+ Having a too low average age (Less than 24) will now give a team penalty

Maybe I read this wrong, but, my team has a avaradge age at 21, and i got no monney to buy old players. My best team has avaradge age at 20 Btw.
Maybe I'm strange, maybe I read this wrong, but, I didn't like this update.

By : Whose_the_king?24 year old rule   17:29 20/02 2006
pictureouch thats really going to affect my team. I can't get either my reserve players or first team players above an average age of 22 Wish I hadn't sacked them all now!!

By : nellyfiretax   17:31 20/02 2006
picturehi,
on this issue i can see the point that you are trying to claw the money back from the fitness reset at the start of season six.. but i think that this 50%tax for the players who are rich is wrong..
because nine times out of ten it is these players that purchase credits to play friendleys to gain money to buy better players/upgrades.and with out them purchaseing them we would not have the game we have today ..through their money allowes the buying of updated comp gear...
please reconsider

By : Sir JohnnyLooking forward to next season..   17:36 20/02 2006
pictureLots of great update stuff again! I love the history stuff on the team I am surely looking for forward to NOT get 3 or 4 injuries on EACH training camp .) and not 2 injuries on the same player during one camp

By : MrBlacki like them   17:43 20/02 2006
picturenellyfire, its not how much money you have, its based on how much profit. And the rich teams will simply spend their money before the end of the season. They make more than enough to cope with the 50% tax, trust us .). It also means the lower div teams that made only a few million dont get taxed the same amount as them.

The 24yr old age is to add realism, how many teams in the premiership do you know that have their whole team below 24years old? There isn't one because they wouldnt do very well. a good team has a mix of experience and youth, so this adds a much greater element of realism to the game.

By : Christosilly 24 year old rule   18:15 20/02 2006
pictureHi,
I just started last season and my team has an average age of 19 and my squad of 21, theres nothing i can do about it...
hmmmmm

By : Milford CubicleMr.Black,   18:46 20/02 2006
picture What you say about realism, well, lets say it like this.
That I quit the game becouse of this rule, maybe become a REALISM

By : gixThe much debated 24 year-rule   18:49 20/02 2006
picture+ Having a too low average age (Less than 24) will now give a team penalty

I totally agree on this one and I think it would add a great element to the game. BUT: With this major change, we should have been warned or something. I would have big problems getting my avg.age up to 24, actually it's impossible unless i use two keepers at the same time and a couple of q65-guys. (that won't work as I just promoted to 3rd). I feel this change are gaining the rich and works in the opposite direction of the intentions of the other changes.

I realize everyone can't be satisfied at the same time of course and in total i'm very pleased with the work you're al doing. (don't get me wrong) But this sudden change made me trembeling. I would like a respond on this opinion, please.

By : Milford CubicleI like to talk about the 24 year rule ^^   19:32 20/02 2006
pictureWell, when you start a new team, you get a lot of 17-21 year old players.
The others is often bad players.
So.. i don't know if this can be done, but, could you CHANGE a little on the players age?
Most of em' is young! FFS!

By : Vicent Delbosqewhat i think.   19:33 20/02 2006
picture What if a team some player on loan and what if a team did need to iprove his team and make them play the best kind of football.
We need to Add a physical training sersion, and more of the team how the money is speant, if you wanna expound staduim ETC. I will see on more to add and i need to think so to help improve this.

By : Milford CubicleOh, I forgot this...   19:35 20/02 2006
pictureMy English is not the best, not even my football english...
So what means a team penalty anyway?

By : Spinner24 years average   19:44 20/02 2006
pictureI appriciate the feedback on this one, and I will not ignore people with a negative attitude towards this change. I still have time to undo this, delay it, or remove it alltogether.

By : Caullayto answer the question Milford   19:53 20/02 2006
pictureIt all sounds good so far... keep it all up... with the 24year old penalty Milford Cubilce it means that the team will suffer because of it, whether it is a huge penatly or a small one, spinner, could you clarify how big the penalty is?

By : DJetehYour own heading...   20:08 20/02 2006
pictureyes clarifaction is needed... its not so much the change thats the problem, rather the information on the change, ie its not clear what the penalty is etc...

I think the new tax system is good, much more realistic, no idea how the rest of the world is but in the UK you have a basic ammount of income that cant be taxed (about £14k a year) then it goes up in about 15-20k bands so the new system is realistic...

i think people are mis-interpretting it as a tax on *all* your cash, (to my knowledge) it is like the old system, upto £2mil *over* your total at the start of the season gets taxed etc... not if you have 20mil total you get taxed in the 20mil bracket... its 20mil made above your previous balance at the start of the season...

By : Ghosty24 year olds rule   20:49 20/02 2006
pictureyes i like the idea of it to add more realism into the game, i do play with 1 or 2 old players because they do play well most of the time, but the rest of my squad ages pull it down below 24.

depends on wot the team penalty is but i think it could be delayed possibly a season to give the teams time to get in older players etc. and like people have said new teams start with a lot of young players, this needs to be changed so that they dont start getting penalised straight away!!

Do the teams with age 17 line ups get more of a penalty than those with age 23 etc ?

+ i like the new tax system
+ i like the less injuries improvement!

By : gixA direct proposition:   21:03 20/02 2006
pictureI agree with Ghosty.

Spinner, what if we just delayed the 24-year team penalty-element for one season? This way people could use season 7 to prepare for the new rule. Also, it's possible to increase the average age for the new managers that will join us during season 7. I think very many managers would agree on this one.

-gix

By : SelleriAgepenalty   21:04 20/02 2006
pictureThe penalty is just that your team will perform SLIGHTLY worse if your avrg teamage (on field) is under 24, i.e compare it with having an homeadvantage due to better heating, only with negative effect.

If its fixed or graduated I dont know, but I THINK it is fixed. Maybe it should be graduated ?

By : rop1964new upgrade , i like   21:07 20/02 2006
picturehi spinner..
great job on the upgrade.. th only change that bug me a bit is the 24 y old rule.. as i dont know the extent of the penalty or how it s gonna be manage.. in the last 3 season i got rid of the 29-30 year old player i had, as i did not want them to walk out on me before i had replacement, so i kick them out and hired young promising recruits..

talking of young recruits.. can someone explain how a attacker that score 16+ goal last season cant score more than 5 the next, with basically the same team and game settings?

and what s more puzzling.. my weakest quality attacker (q65) had a much better season than the 2 q69 attacker i hired!

By : PoflAge penalty...   21:13 20/02 2006
pictureYeah I agree with those who say we'd need more notice... I have a very young team and very few resources. I imagine lots of other newer players could have a lot of probs with this rule since the newer teams generaly have more younger players. I dunno if a seasons notice would be enough tbh... simply cause I lack the funds and have other plan, like stadium expansion...

So if anyone wanna donate some good older players, plz offer

By : IEteam penalty   21:15 20/02 2006
pictureOne thing's for sure, looks like my 2 players that are 30 year old are going to see a big increase in the games they get to play. Putting them both on is the only way I get my line-up to 23 right now, so 24 next year.

The change in itself seems fine, makes perfect sense, although I do have to agree with other comments on that it might have been made clear a little earlier, as well as the fact that the penalty should be gradual, so a team that has an average age of 23.6(just because we can't see the fractions doesn't mean they aren't there) should get a significantly smaller hit than one that has an avg age of 18.2

One thing I'm not too happy about relates to the hidden stat TEMPER. It makes perfect sense for such a stat to decrease as a player gets older and more mature. Doesn't have to be much, but here once again a gradual approach might be better than striking it altogether

By : MADMAN2K3Otax hasn't really changed   21:18 20/02 2006
picture5-10 mil band is still as taxing as it was before. accept for the closer to 5 mil you are the more tax you now have to pay. currently $5.467.031 means you get taxed $866.757. Under the new system for $5.467.031 you get taxed $1,093,406 that means you have to pay $226,649 more in tax

By : SpinnerWrong calcs!   21:37 20/02 2006
picture


By : MADMAN2K3O tax hasn't really changed Mon, 20 Feb 21:18
5-10 mil band is still as taxing as it was before. accept for the closer to 5 mil you are the more tax you now have to pay. currently $5.467.031 means you get taxed $866.757. Under the new system for $5.467.031 you get taxed $1,093,406 that means you have to pay $226,649 more in tax



This is dead wrong. If you make a profit of 5.000.000, you pay just 300.000 in tax...10% on the 3 millions between 2 and 5...So you are way off...

By : Spinner24 year average   21:42 20/02 2006
pictureThe "penalty" is not big at all, in the same way that no 1 thing is very important in ML. With so many variables going into the simulator, one such as this is a very minor factor. But as we all know, all factors count.

It is hard to explain the actual "penalty" in detail, but it is comparable to a slight drop in, say, Teamplay or Understanding, all less "routine", "maturity" etc is on the field.

I am starting to feel inclined to delay this feature at least 1 season, maybe more now, so newly made teams reflect this new logic as well, and teams have time to adjust.

By : mienzillazteam history   21:44 20/02 2006
picture.. what about seasons before.. biggest wins.. dep champion.. will be this in books.. or it starts from season 7..?

By : LaaoluisYour own heading...   21:58 20/02 2006
pictureVais to putting the game in Spanish?. You go well together for countries in a future if we are great people.

By : AragornAverage Age   22:05 20/02 2006
pictureI love the changes Spinner great job! I just wish I had know that the age factor was going to be in play. Now I will have problems competeing for 5 seasons at least untill my team matures to the average age. I will adjust and makes the nessary moves to be competitive because I'm a great manager, but now I have to adjust my short term goals to survive the upcoming season!

I do love the changes Spinner! Great Job Tax rule rocks!

By : MordaciousKYour own heading...   22:21 20/02 2006
picture24yr average/temper
Agree with this but i do think we could at least use a season's grace to let us all adjust to the idea and for new managers to learn.I'm in agreement with IE on the temper issue.it does make sense for it to lessen as players get older.How much it lessens could of course vary from player to player.

By : SpinnerDelayed feature   00:38 21/02 2006
pictureThe Average age modification will be delayed until round 9.
So for now, you need worry no more. You have season 7 and 8 to prepare for it.

By : SpinnerAverage age   00:41 21/02 2006
picture
The Average age modification will be delayed until round 9.
So for now, you need worry no more. You have season 7 and 8 to prepare for it.

By : PoflYour own heading...   01:06 21/02 2006
pictureI think it's a good choice. This way the lower teams can prepare much better and with a lot less trouble. The age penalty is sensible I like the idea a lot and now that there's more time to adapt to it I'm sure it'll prove a nice touch on the realism.

All in all good stuff from the dev(s), keep up the good work and tons of success with the future developing!

By : AragornI love you Spinner!   02:29 21/02 2006
pictureThank you Spinner I am so glad that this is being delayed! This is why you rock!

By : MordaciousKtackles   02:40 21/02 2006
pictureI think Kretin raises a valid point and for those with smaller squads I can see this being a problem either that or they've all got to play like wimps.I have 33 cards in total this season on normal with 5 players banned once,1 either once or twice and another with 9 fouls so however many that is.So we're speaking somewhere between say 7 and 9(10?) bans in one 30 game long season.That's what a ban between every 3 or 4 games roughly(reasonable I'd say) and now the chances are with the same tackling it's gonna go up?Are we gonna see players banned every 2-3 games if they play normal tackle?

By : MordaciousKtackles   02:47 21/02 2006
pictureanyway that's my tuppence worth in.It's only my opinion others may disagree.

By : SpinnerCards   08:37 21/02 2006
pictureThe new implementation will also make sure things are normalized. It is very rare you get 4-5 cards in one match on Normal. But, the goal of the new system is to show a more realistic number of cards over time.
For instance, if you play Soft today, you can get by an entire season without a single card. This is not realistic. Your team should get the occasional card.
Same thing with normal, the new implementation will make getting 0 cards less frequent. But 1-3 cards per match is not unrealistic, depending on your players temper etc.
Now, in the new system, hard tackling is more efficient, but also more risky, and will quickly increase your number of banned players etc.

The main difference between the old and new model is the element of "randomness", which was much much higher before when it came to the cards. That is what I wanted to change. What IS certain, is that temper and your tactical tackling.setting are more important, and the random chance is less.



i like most of the changes apart from the card system. The chances of getting carded should be increased for hard tackles yes, but i don't think it should be increased for normal tackles... my team seem to be getting enough yellow cards as it is on normal tackle, often notching up 4-5 yellow cards per game. If the chances were to increase even more, then i'd probably have a player being sent off every couple of games or so, which i don't think is realistic.


By : DeithYour own heading...   11:03 21/02 2006
picture24yr old rule sux, its going to help some and hurt others, theres no skill in being lucky with who has old and young players and how can we make barly any diffrence to our teams age in 2 seasons

By : MordaciousKCards   12:22 21/02 2006
pictureFair points about the realistic number of cards Spinner but that means that for example I have a player who has collected 10 cards this season and seen as his temper has NO chance of calming I either have to sell him or have a replacement in place.Going by that he's going to get banned how many times a season?That's every season with no lessening in temper-is that realistic?How many players get banned that often EVERY season?

By : MordaciousKcards   12:28 21/02 2006
pictureSoz there's no edit function here hence the 2nd post! Ofc you could revise the bans system which is also unrealistic really.In the spl it's what 5/6 yellow cards then an automatic ban rather than just 3.let's say you make it 5 that means my player with 10 cards gets banned twice in the season,imho that's a tad more realistic.

By : PoflYour own heading...   13:31 21/02 2006
pictureTBH u'll allways have more tempered players. Look at modern football, Roy Keane anyone?John Hartson? But also that doesn't mean every player in squad was as bad tempered as those guys. I guess we'll get a bit more of an indication who's hotheaded and who's not. But I really don't think everyone in my squad will be gettin ~10 cards each season.

I think we should wait and see on this one. I also don't think the ban system is bad, but if u want to do anything to it, maybe have 1st ban at 5 cards, 2nd at the next 4 and 3rd after another 3 are received by a certain player, apart from that I don't see why it should be changed.

By : PoflNew Column   13:36 21/02 2006
pictureOn a side note tho (sorry I only just thought of it after the original post), it would've been a good idea to add a 'yellow cards received' column in the player selection screen, so at least u could chose to omit a certain player from a more important match and save him for a bigger one. The 'fouls' column should stay tho, it's a useful data.

By : MordaciousKPofl/cards   14:10 21/02 2006
pictureI never said every player would.Not saying ban sytem is bad but it's more based on a cup/international basis where 3 cards would get you a ban.However these events don't involve teams playing 30+ times do they?Agreed there are players that get banned regularly but not say 3+ times in one season,season after season which is what I don't agree with,which is how it seems it will be if all players have no chance in reducing their temper.Mebbe we will have to wait and see,I'm just expressing an opinion-doesn't mean everyone or even anyone will agree which is fair enough .)

By : SpinnerFouls / Cards   15:29 21/02 2006
picture

On a side note tho (sorry I only just thought of it after the original post), it would've been a good idea to add a 'yellow cards received' column in the player selection screen, so at least u could chose to omit a certain player from a more important match and save him for a bigger one. The 'fouls' column should stay tho, it's a useful data.


The Fouls number is the number of foul-points, which is the same as a counter for yellow cards, or alsmot. More importantly, it is more correct, as a yellow card will show as 2 foul-points. So this is the number being used to find out wether or not the player is banned.

By : AulëYour own heading...   15:44 21/02 2006
pictureI also think the chance of getting a yellow card should be REDUCED for normal tackling, not increased. Else, you should make it so bans come every 5 yellow cards, and not every 2. I get too many bans as it is, now I won't be able to put my team together

By : HavorsAverage age   18:21 21/02 2006
pictureIm not trying to have a go here but...

The average age thing is just a bit silly to be honest. Are you saying a team of 23 year olds would have a disadvantage against a team of 24 year olds? Age is just a number, it doesnt reflect how good a player is. Who is better Wayne Rooney or Teddy Sheringham?

The average age of my starting eleven is 23. 5 of my players are over 25 (3 of them over 30) but because I play a couple of 18 year olds it gives me a 23 average. This should in no way hinder my team.

This should not be implemented even in season 9, its totally pointless.

By : Antjiesomething extra   18:48 21/02 2006
picturebad temered players dont change it seems, same ones always gets banned each round...
what about an option to send those players to anger management classes for a fee ofc

At the moment i am sick of my 17 year old star getting banned all the time lol

By : MADMAN2K3Oage rule   20:35 21/02 2006
picturethe age rule should be scrapped not delayed. most ppl including the div 1 players aim to get a young high quality team they can train up themselves. thats part of th idea of the game. o well here goes my dream of having a 18 man team of avg age 18. thanks spinner for ruining my dream. can you please explain the logic in having a bunch of slower older men on the pitch compared to younger faster men?

By : DJetehYour own heading...   20:46 21/02 2006
pictureMADMAN they arent ness slower, as your youth players mature they *should* keep there speed up... ofc they lose a bit each season, but say you have a 17yr old with speed 85, gain a few til they are 24 so say 87, then lose 1 or 2 points per season still leaves them with speed77 by the time they are 28...

By : PoflThe age thing (yes again)   22:49 21/02 2006
pictureI've just had another thought. It's true, the more experience the player has, the better for the his team. But no matter how u put it, u hurt the little teams too much by implementing this rule as many of them try to produce players by playing youngsters so they can sell and improve their team.

So what I'm thinking here is, most smaller teams play in lower leagues and u don't need that much experience to play well in the lower leagues. If there was some sort of a gradual increase the higher level the division, the bigger the penalty, this would be fair to all teams I think. Perhaps do it by percentage? Divide the original 100% penalty with the number of divisions in each country and apply the penalty that way.

Fact is either way u implement this penalty (even if I still think it's a good one) u are hurting smaller teams. They should be alloved to produce players and the bigger teams should buy those players and be more affected with such penalties. I think this would sufficiently balance things out for most of the managers at least...

By : Chosen-1Not fair   11:36 22/02 2006
pictureI have a great team but the average age is under 24. Does it mean that I will get a Penalty?
I haven't got the money to buy older and better players!!

By : corujaSeason 9   12:20 22/02 2006
pictureI think the change until season 9 is not clear!

We must have team average in 24? Is this correct?

I actualy have a team average of 20? and almost half my team at sale and no offer for them!

How can i change in 2 years my team to 24 years? Without money or tranfers!!

And with the youth players the team incress less than a year...


....just a though!!!!


By : Olskyage rule implented season 9   20:50 22/02 2006
picturetbvh, i think this rule doesnt show any reality. With this rule you are forced to have oldies in your team to compensate your new bought youths.
I just dont understand the idea behind it. If a manager want to buy a lot of youths, he should be able to do so. That is a managers strategy.
I assume this rule is because of the topplayers that buy a lot of youths. I suggest that lower division managers do the same, and try to make profit on them.
The way to the top divisions is long for them, but doesnt need to get paved......

I wonder what arguments convinced you to implent this rule Spinner.


By : SpinnerSimple....   00:02 23/02 2006
pictureHaving more seasoned players on the team is good as they have more maturity. In real life, very few managers allow a 17 year old to be a penalty-taker for instance, or captain for that matter. Younger players lose their "cool" more easily, and have less routine, less experience, and less skills in reading the game.

Perhaps such a coded "simulation" of reality is not the right way ahead though, as it can be replaced by altering some of the stats with age, in both directions.

By : PoflAnother spam...   00:24 23/02 2006
pictureI don't disagree Spinner. But fact is such things don't influence as much on a teams performance in say div 5 or 6 as they do in 1 or 2. I support the idea, I just think that teams in lower leagues shouldn't be penalised as much and another point is we'r not talking just 17 year olds, what about 21, 22 or even 23 year olds playing in those lower leagues?

What I'm affraid off is that teams in lower leagues will be playing bad 24+ year olds instead of trying to use their young potential. Since it is the only way they could afford good experienced players (by selling their product, product being good and established younger players) when they get promoted to bigger leagues, where I agree young players should more be a rarity then a consistency.

I support the idea, but I also beleive teams in lower leagues should be less penalized as teams in higher leagues since it will be considerably harder for them to progress and get promoted and I seriously beleive implementing this rule with a 100% penalty on all leagues would gravely hinder smaller teams and teams in lower leagues' ability to grow and evolve.

By : SpecYour own heading...   00:37 23/02 2006
pictureBasically it boils down to this:

Most if not all teams in the professional game, and the amauter, have a mix of ages. Players from 17 to 34 in the case of Arsenal. I believe what Spinner is trying to implement is the reality that a team of kids is not going to challenge in the top places in the real world.

You need a mix of youth and experience in yr team. Not only do you have to find the balance on the pitch regarding def/mid/att, players who can pass, players who can shoot, you need to find players who can build morale. Leaders who will keep yr youngsters going when results are going against you. That older head who will keep yr team playing the way that you want them to play.

Maybe I miss understood a bit but i see it as Spinner is adding experience to the hidden attributes, but this time to the team as a whole rather than to individual players. If you have a well balanced team with age and experince then it stands to reason that you are more likey to perform with more consistancy and yr younger players will improve quicker and to a higher standard than perhaps they would.

PS I know the typing has errors, cant be arsed to check it!!!!!!!!

By : Spinnerhehe   00:46 23/02 2006
picture

I support the idea, but I also beleive teams in lower leagues should be less penalized as teams in higher leagues since it will be considerably harder for them to progress and get promoted and I seriously beleive implementing this rule with a 100% penalty on all leagues would gravely hinder smaller teams and teams in lower leagues' ability to grow and evolve.

As I have said already, first of all, the penalty is marginal...
Second, we do have a fair bit of time to consider this 1 tiny tiny tiny bit of the simulator

By : lardyFouls/Cards   12:12 23/02 2006
pictureWould not the solution to the fouls/cards issue be the ability to set the soft/normal/hard tackling to individual players?
Having identified a player as a bit of a hot head, the manager would have the ability to soften an individuals approach to a particular game. Maybe that would affect his individual effectiveness, but maybe not enough to affect the teams overall performance. Maybe it would. The manager would have to find the right balance for his squad.
That's perhaps more realistic than having the whole team set to hard/normal/soft. Although the option to have the whole team set to a specific tackling strategy should be kept. Particularily soft - for friendly game purposes.

By : Milford CubicleMaybe it already stands here somewhere..   14:51 23/02 2006
pictureWell, whatever that.
When new teams come now, they don't know there is a 24 yo coming in season 9.
Maybe you SHOULD right it on the mainpage.
New people to ManagerLeague: A new rule is coming in season 9, read it Here (link)

So they know about the rule and can get ready.

By : Spinnerfouls   18:06 23/02 2006
pictureHave a little faith, Kretin, it is not like we haven't tested this
I'll try to give you a little breakdown in numbers tonight and let you see for yourself. I belive 13 fouls is extreme when playing "normal"..But there was also a bug in the previous simulator that could result in doubled banning. This has been fixed ofc.

By : OlskyIn reply to: Spinner Thu, 23 Feb 00:0   18:28 23/02 2006
picturewouldnt it be more realistic to implement the rule for the base squad only and make it work per match?
Speaking for myself I wont put in any 17yr old in my selected team for a match, unless their stats are really better than the older players, which is quite unlikely with a squad of 30 players.

anyway, i fully agree with your last sentence. Experience could be an hidden stat.

By : SpinnerReal?   18:32 23/02 2006
picture


Speaking for myself I wont put in any 17yr old in my selected team for a match, unless their stats are really better than the older players, which is quite unlikely with a squad of 30 players.



Not all that unrealistic then

By : realcipriIndividual match statistics   13:16 24/02 2006
pictureCan you give a detailed individual statistics from the match?
(good passes, key passes, good headings, etc).
I don't know if it's difficult to give such details, but it would be very usefull.

By : PoflIn conclusion...   16:06 24/02 2006
pictureI didn't mean any harm and all I wanted was to add my 2 cents... I still think I have a valid point but also agree that the penalty is a good one, especially for div 1 and 2.

Here's to a good season and good luck to all managers!

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