Once again, some improvements have made their way onto the servers. The updates affect the match-simulator, the ticker, and some other things.
First of all, a logical bug has been bothering me for a while, connected to promotion and relegation. I couldn't really make heads or tails of it, until I finally stumbeled upon it two days ago. So after 48 hours of quite intensive testing, I am confident it has been fixed. Secondly, even though pages now work quite fine during simulator rush-hour, I decided to add some "breaks" for the simulator, to allow the servers to deal with web-requests better during those times. This means that matches will take slightly longer to calculate, but nothing too drastic. This issue will be monitored for effect and impact. Third, a little change in the promotion-rewards. Now, the end-of-season reward is more dynamic, with a minimum of 3.000.000 $ for promotion, plus 1.000.000 per division above 5th you promote from. This means, if you get promoted now from 4th to 3rd, you get 4.000.000. If you promote from 5th to 4th, you get 3.000.000. Fourth, there have been some very small updates on some of the pages, nothing important, just some visual improvements, a few new "tooltips" added, and some better explanation texts here and there. Fifth, there is now also referral credits to be made from SMS-purchases, even though this is certainly at quite some expense to us. Oh well ![]() At this point, I do not think there will be more updates or additions this season, and that things will progress smoothly from here on. It is with great pride I notice we have passed 2.000 teams today, which is quite good ![]() Spinner ManagerLeague HQ |
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